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Old 06-09-2011, 04:02 PM
Kimm Barely Kimm Barely is offline
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Thumbs up The Sullon Zek Server ruleset is THE best EQ PvP ruleset for Red1999

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The Sullon Zek Server (Deity based team PvP)

The Sullon Zek server is a new server with a new rule set. The rules for this server are very different than those on any other EverQuest server. In general the server is based on the concept of a PvP teams server, like Tallon and Vallon Zek, but with the teams chosen based on which god the character worships rather than the race of the character.

Sullon Zek rules:

1. Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level. A level 50 character can attack and kill a level 6 character if that character is not a member of his alliance. But rules 2 and 3 apply.

2. Characters will be immune to PvP combat until they have gained enough strength to survive the struggle. Characters below 6th level are not able to participate in PvP combat, unless they stray from city and newbie zones. As soon as a character 'dings' into 6th level he or she will become PvP enabled.

3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience.

4. Characters will only be able to loot coins from other characters, and then only if the victim was within 5 levels of the killer. Only the character getting the killing blow will be able to loot the corpse.

5. Players may only have one character at a time on this server. This means that you will have to delete the existing character in order to create a new one. Because we are introducing a new class and a new race with the release of Shadows of Luclin we plan to make allowances at that time for those that wish to explore these new characters.

6. Characters will not be able to group with anyone that is not on their Deity Team.

7. Characters will not be able to invite someone to join their guild that is not on their Deity Team.

8. Combat skills' effective value is capped at 2 levels above a players current level.

9. Resistance debuff spells have a 50% increased effectiveness against player characters.

10. /consider returns only three kinds of results when used against player characters. 'Green' means that the character is below your range. 'White' or 'black' means that the character is within your range. 'Red' means that they are above your range. 'In range' means +/- 5 levels.

11. /consider will also display a message indicating what team the target is on. Members of your own team will be displayed as an 'ally'.

12. Faction hits for PvP will be taken for killing characters within their racial home towns. Killing a human in any human starting city will cause a faction loss with the locals. Freeport, Qeynos and Surefall Glade are considered starting cities for humans. All of Greater Faydark and Felwithe are considered the starting city for all elves (high elves and wood elves), except dark elves. Paineel and Erudin are both starting cities for erudites, and killing one in either city (regardless of their place of origin) will result in a faction loss with that city. Other cities are not considered home towns, despite being run and controlled by a certain race. For example, HighHold is not a human home town. Thurgadin is not a dwarven home town.

13. Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any PvP server.

14. Beneficial effects can not be used on members of another team.

15. No character will be able to bind in dungeon zones.

16. 'Buff' spells will not affect characters more than 20 levels lower than the spell level. Existing spell restrictions on spells over 50th level will supercede this rule.

17. There will be 'insignia' dropped on the corpses of characters over 20th level that are killed by another character. We plan to allow those to be turned in for a reward of some sort. What that reward will be is undetermined at this time, but we are leaning towards a team reward rather than a personal reward.

18. Naked corpses will disappear when looted by a player character. If you are naked and killed by a player character, your corpse will disappear when it is looted.

The 'Teams':

The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.

There are no Agnostics on Sullon Zek. With the new influence of the gods, those that had not declared for one deity or another have been killed. Everyone now worships a deity, if not out of respect, love or fear of the god, then out of fear for their lives at the hands of fanatics.
Barbarian Shaman and Warriors can choose to worship Mithaniel Marr. Mithaniel Marr was unwilling to abandon all of the noble barbarians that served the good, and many declared themselves in favor of an alliance with Good.
Monks will be able to worship Veeshan. The Temple in Qeynos has discovered some ancient writings that opened up new avenues.
We will be including a method for the Good and Neutral teams to use Summon Corpse or something similar.
Last edited by Kimm Barely; 06-09-2011 at 04:04 PM.. Reason: (sp)
  #2  
Old 06-09-2011, 06:10 PM
Dojii Dojii is offline
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It wouldn't work. In order to have a PVP server you need at least like 50 active players. VZTZ in its last months could barely scrounge up that.

Grief and unfair PVP will kill a population quicker than anything. Now that we're kind of pooling the VZTZ community with the P99 community, and I guess "trying" to get a new server up and running, its going to have to be a server where those P99 players, as well as any new players, come to experience EQ PVP. And getting shit on at level 6 by a level 50 isn't an experience I think anyone is looking forward to.

When Red99 comes out if and when, population will be around 200-300 I guestimate and it won't be a hardcore server. It will be a fair, evenly balanced, solid box. Or no box at all.
  #3  
Old 06-09-2011, 07:25 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Dojii [You must be logged in to view images. Log in or Register.]
It wouldn't work. In order to have a PVP server you need at least like 50 active players. VZTZ in its last months could barely scrounge up that.
Because TZVZ wasn't fun to play on due to all the differences from EQ live PvP so most people quit:

1) Allowing 2 boxing makes PvP terrible. Attacking people that are dragging macroquest healer mules behind them all day is ridiculous.

2) Casters are already the best PvP class pre-Kunark and TZVZ staff not only put in several caster improvements but also a melee damage nerf on top of that during the <Heresy> vs <Fish Bait> era.

3) You could channel gate with 30 people attacking you (yes, seriously, 30, I did it multiple times) so casters really never had to die if they didn't want to = terrible balance

4) AC did nothing so warriors and mages tanked the same in PvP so a mage gets cleric buffs and has warrior HP while doing 20x their dps
  #4  
Old 06-09-2011, 08:06 PM
Dojii Dojii is offline
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When I started playing VZTZ in 2009 end of 2009 ish... there was 150-200 players average active. there was 3 wipes between 2009-2011. upwards of 1000+ toons deleted, VZTZ community lost population mainly due to inconsistent server status.

But yea those factors as well.

Just need a nice code, consistent staff, fair PVP balance and they could have a good box running right here out of this community. If they dropped a Classic box right now it'd hit population 100+ ezpz.

Main thing is just knowing your pixels will be there the next day hahah.... which under VZTZ rule was, living under the threat of being deleted at any moment. Not that it wasn't fun... had great times.
  #5  
Old 06-09-2011, 08:09 PM
Kimm Barely Kimm Barely is offline
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Quote:
Originally Posted by Dojii [You must be logged in to view images. Log in or Register.]
It wouldn't work. In order to have a PVP server you need at least like 50 active players. VZTZ in its last months could barely scrounge up that.

Grief and unfair PVP will kill a population quicker than anything. Now that we're kind of pooling the VZTZ community with the P99 community, and I guess "trying" to get a new server up and running, its going to have to be a server where those P99 players, as well as any new players, come to experience EQ PVP. And getting shit on at level 6 by a level 50 isn't an experience I think anyone is looking forward to.

When Red99 comes out if and when, population will be around 200-300 I guestimate and it won't be a hardcore server. It will be a fair, evenly balanced, solid box. Or no box at all.
You mad...? BRO?
  #6  
Old 06-09-2011, 08:23 PM
fiegi fiegi is offline
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vztz had the capability of being a really really good server. was great while it lasted. unfortunately like dohii said the wipes really murdered the population base. I do not believe like some say "the hacks" ruined the server, it wasn't that bad and tbh were playing a 13 year old game, ur gonna have to deal with it regardless. The bigger problem I noticed was the GM selections. Thats the single most important thing for any new or old server. So many shitty and crooked gm's were selected on vztz, not even mentioning Keegan, who would log into game not even knowing the ruleset and ban people which is laughable (gasp yes i know he paid the crazy 100$ amount to host the box a month).

People will come and play regardless of the rules. People won't last as long as the gm's suck. Lets just hope Rogean can find a few good men who can keep things clean.
  #7  
Old 06-09-2011, 09:28 PM
Dojii Dojii is offline
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Quote:
Originally Posted by Kimm Barely [You must be logged in to view images. Log in or Register.]
You mad...? BRO?
No i'm not mad, and I really respect your ideas. I just know how PVP servers work and what stimulates growth and what has destroyed it in the past.

On live towards the end of the good PVP I was fighting ppl straight /stick hacking on Ebay'd toons. Thats how disgraceful, but serious people became over PVP that they wouldn't sometimes even level their own toons. They would purchase them from blue servers, then transfer them to Zek, then hack their asses off. I questioned them why they even came to PVP because that's not PVP at all. Its nerd rage.

Nevertheless I believe all in all the last of the PVPr's truly prevailed over the Ebay/Hack squad. They would rage when we'd beat them in sometimes their better gear (which in some episodes was much greater than what we could get on Zek) and inspite of them hacking. We crunched all over them.

I'm not afraid of SZ rules bro. I've flourished and survived in what I would consider much harsher conditions.

You'll never see EQPVP during Seeds of Destruction, Prophecy of Ro, The Buried Sea; etc, etc, it was great PVP, great sagas but......... always comes down to one thing. Population. And if we want a good PVP server we have to think of what would be best for the population.

Its not going to be the more complex, and dynamic content of later expansions. Its going to be Classic, Kunark, - Velious. Obv right but... yea anyways I hope you catch my drift.

I personally thought and still think the Good, Nuetral, Evil faction idea was quite the revolutionary way to go for a PVP game. That was born on SZ. And I don't think it has been repeated in any other MMO. Just good and evil factions.

anyways, I digress. Its good that you give your input because when and if it does come down to it-- hell there might be 3 or 4 server ideas we'll have to beta test to find which will be the right one. But its going to have to be supported by a "large" or substantially built community, or its just going to be 10 nerds dual boxing. Griefing and trolling the shit out of eachother.
Last edited by Dojii; 06-09-2011 at 09:30 PM..
  #8  
Old 06-09-2011, 09:46 PM
wehrmacht wehrmacht is offline
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Sullon Zek is best because it comes with theme song performed by bi-pedal, mutant, warthog singer.

http://www.youtube.com/watch?v=sO_QntXc-c4
  #9  
Old 06-10-2011, 08:29 AM
mitic mitic is offline
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sullon zek, what else?

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  #10  
Old 06-10-2011, 08:43 AM
Rust1d? Rust1d? is offline
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VZ/TZ failed for a few reasons.

1) Wipes. No one knew when a wipe would occur and to play a toon all the way up to 50 or 60 only to have the box wiped sucked. I played on box 2.0 and only played a month on 3.0 because I did not want to waste my time.

2) Hacks. Sorry but people had them. Did not make the server fun at all.

3) Item loot. This resulted in naked casters running around (I was one of them) All I needed was my pet and a DD so having great gear did not make a huge difference.

I am ALL FOR this Sullen Zek ruleset. I like that there is no level resriction, but you do not get rewarded for killing noobs. I also like the idea that instead of item loot, you can collect insignias and trade them for items when you have enough. This makes it so you have to be pretty good at pvp, not just get the last shot on someone fighting a mob making it a one and done deal.
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