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View Poll Results: Hard Coded vs. Soft Coded Teams | |||
Hard-Coded | 152 | 91.02% | |
Soft-Coded | 15 | 8.98% | |
Voters: 167. You may not vote on this poll |
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#1
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Hard Coded Vs Soft Coded Teams Discussion
Ladies and Gentlemen, we want to see your opinions on hard coded vs soft coded teams.
Soft-Coded: Anyone can heal/buff anybody but you cannot cast detrimental spell on your own team. Hard-Coded: You can only buff/heal your own team. Nobody from other team can buff/heal/rez your team. Please vote, and comment why you made your choice. Don't just type what your choice was, tards. That's what the poll is for. Tell us why you chose it. PLEASE NOTE****** This forum IS NOT FOR BITCHING, WHINING, COMPLAINING, QQ, WHY NILLY OR AZRAEL SUCK, OR ANY OTHER BULLSHIFT. This post will be heavily moderated. Any post that is not solely about why you want hard or soft coded teams, it will get deleted. if you post something else after I delete your post, I will eat your soul.
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Wading through these shitposts like
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Last edited by Zade; 11-08-2013 at 11:21 PM..
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#2
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if its not hardcoded there really isnt a reason to change from FFA at all
so yes I vote hardcoded all the way to prevent funny business | ||
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#4
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o yeh definitly hardcoded then because of the lame people who have clerics on opposing team to heal them
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#5
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Voted hardcoded
If u softcoded it theres gonna be lots of invulnerable griefing worst than ffa imo | ||
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#6
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I voted soft coded, I have faith that a system to flag people for pvp is possible. This is closer to a /duel system were if someone on your team aids the enemy, they are flagging themselves for FFA pvp.
This is not "just another FFA pvp rulesset" this is a rules set that allows people to openly decide on an encounter by encounter basis if they are a class with beneficial spells. Thanks for asking for our input. | ||
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#7
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Hard coded, no question.
Having soft-coded teams introduces nothing but problems. Immortal healing is the big one. Cross-teaming also discourages PvP and encourages the creation of a cross-teamed uber guild, which will be unstoppable thanks to having immortal healers from each faction. You will basically be forced to cross-team to compete at the high end, which defeats the entire purpose of having a teams server. Hard coded teams means that you know your allies and your enemies with no ambiguity. You know who your friends are, and you stick together out of necessity if nothing else, because you won't be getting help from the rest of the server. This dynamic creates much stronger teams and feelings of community. | ||
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#8
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Hard. For obvious reasons. Cross teaming guilds, cross healing, buffing nonsense defeats the purpose of teams
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#9
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Hard-Coded.
many good reasons stated above. If teams are soft-coded then there are really no teams at all. | ||
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#10
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Also voted hard coded. Nervous of cross teaming and lower quality team fights.
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