#21
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I'm also, personally, a fan of keeping niche things niche and thematically like the idea of a Harvest line of spells for Wizards as their own personal mana generating system. If wizards could safely nuke like...once or twice per mob without having to worry about pulling aggro even when its below 50% health, they'd be fine. My 35 wizard deals 310 damage per nuke, the average mob HP for things I'm killing are probably around 1200-1500hp. If I could contribute to dealing 20-25% of the damage dealt per mob in a full group, this would be fine. But the problems add up in different ways in different directions. In small groups you need to nuke more often, which means you have a problem with mana. In full groups you only need to nuke once but since mobs die so quickly the tank has less threat to work with and you can pull off of them even if you wait awhile before casting. So I feel like the only real issue with wizards is some combination of: their mana efficiency and/or their Harvest line being insufficient as a means of generating mana, and their nukes generating too much threat. | |||
Last edited by Kich867; 08-15-2022 at 01:56 PM..
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#22
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These are good wizard thoughts. I feel like Wizards wouldn't be desired in groups still if every one of their spells did 0 hate. It's a rough design.
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#23
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As wanderers of nature in tune with the physicality of nature, it does make some sense for rangers to have a 'play dead' skill. I mean I wouldn't take FD away from monks for it though - monks across the real world mythologically can do all sorts of things to appear dead - slowing pulse, going cold, etc.
Playing dead does seem like a rogueish trick too. I surely can see rogues deserving something like that too - but perhaps at a lower skill cap than monks since they won't be able to do the crazy stuff like slowing their pulse to near zero, stopping breathing for extended periods, etc. I can't decide whether rogues or rangers should be more proficient at play dead. Maybe rogues get it earlier on, but rangers get a higher skill cap at 60.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#24
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OP took FD from monks and called them "slightly nerfed" lol
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#25
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If we're making wishes, I would definitely wish to be able to use my class as designed on (Velious) raids.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#26
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A big problem with Wizard in the design of EQ at higher levels is they can't kill things super fast like they could at lower levels. Spamming their best damage spell on recharge, it's still going to take quite some time against all these 10k+ HP MOBs. Even if they were to have amazing personal mana regen, they'd basically just be like a Rogue in group play. A better design for the class is being able to do huge bursts of damage with a bit of downtime, so not the best sustained DPS, but being able to make meaningful plays. Crowd control being so crazy strong in the game is also somewhat of an impediment to "Burst DPS" being more meaningful. And of course, the Play Nice Policy sterilizing the game world. Quote:
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#27
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Back in the day people gave the warrior time to build aggro. This is the issue on p99.
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#28
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Here's my (10 year old) take on how EQ should be re-balanced [You must be logged in to view images. Log in or Register.]
https://www.project1999.com/forums/s...d.php?t=105887 cheers, Astuce | ||
#29
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In addition, perhaps add a discipline called something along the lines of "Shield Stance" that offers a MASSIVE boost to AC for like 10 seconds or so.
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[Druid] Durahl Levant <Castle>
[Enchanter] Norvoh Dax <Castle> | |||
#30
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IDK if that's true though, that'd be insane negligence to overlook that for years without ever realizing it wasn't working. My gut says that they just never thought about it, never thought much about how warriors had no reasonable way to generate threat, never really thought about any of this shit. I think balance was never a concept in their mind outside of really stand-out things like their obviously huge fear that Archery would be way too strong and kept it completely shit, they just built class fantasies. | |||
Last edited by Kich867; 08-17-2022 at 01:11 PM..
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