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  #1  
Old 09-10-2014, 04:26 PM
Daldaen Daldaen is offline
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Default Outdoor Line of Sight check

This is something that has bothered me for some time. I just am having trouble finding some evidence for it. I'll search more but if others have some feel free to post it up.

But basically the situation is this:
  • Indoor zones require you have line of sight to begin and end most all detrimental spells.
  • Outdoor zones did not require you meet a line of sight check beginning or end

The bold currently isn't working on P99 as it did in classic.

This is why Unrest was especially dangerous, where hags would nuke you through the floor.

Also why things like trees, hills or small buildings/walls/houses did not prevent spell casting. You could go behind a guard tower or merchant house and aggro the mob by casting a root, snare, fear, DoT, nuke... Whatever, without actually having line of sight. Or much more importantly, if you are casting on a mob and it is just cresting a hill, your spell won't be interrupted because he is still behind that hill.

All that mattered in an outdoor zone was your range to target.
Last edited by Daldaen; 09-11-2014 at 08:34 AM..
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  #2  
Old 09-10-2014, 04:35 PM
Daldaen Daldaen is offline
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Allakhazam 2001 - Captain Rottgrime (OT)

Quote:
3. here is how we pulled him. we had 2 51 mages and a lvl 5 necro... it was simple, necro walked in targeted him, and walked outside the wall. waited till night then cast on him through/over the wall.
Pretty sure OT wall blocks casting for example cause LoS check on P99, when it should not check LoS due to outdoor zone.
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Old 09-11-2014, 08:29 AM
Daldaen Daldaen is offline
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There we go! This:

Druids Grove 2003

Quote:
View Full Forums : Line of Sight nerf in last patch

CountessKrak
07-12-2003, 06:05 PM
This is just an AWFUL nerf. It almost makes the game unplayable for me. It seems that they sneaked in a nerf regarding line of sight on spell casting that I am sure was intended to prevent exploiting. Unfortunately it doesn't work and makes playing a living Hell for me. The intent was to keep people from casting at mobs that are over a hill. The problem is their definition of a "hill". I can stand in melee range of a mob and try to cast and it says I cannot see the target. DUH! If it is close enough for me to hit, how can i not see it to cast on it?! Sheesh. The problem is that it considers any intervening elevation to be a "hill" even if that elevation is only an inch high so any seam in the ground is considered a hill and you cant cast. You have to be able to see the mobs toes or it wont let you cast. This is patently absurd. Basically it is equivalent to tripping over a yard line while running for a touchdown. I havent seen anything posted on this. Am I the only one who casts spells any more?
Quote:
Xitix
07-13-2003, 03:02 AM
Any little bump between you and a mob can block LoS it seems just like dungeon LOS has allways been. The advantage to having LoS however is hopefully mobs respect it and might stop agro'ing through walls which is a problem in a lot of POP outdoor zones that are dungeon'ish. As Tils said report the locations but it's pretty much along zone walls that have bumpy hills that the problem is at it's worse currently.
Quote:
Firemynd
07-13-2003, 03:34 AM
Well, to give an example ...
Prior to the last patch, whenever we were working up the sw tower of BoT, I could always harmony the giants in a room then back out of the room and cast 'burst of flame' (ceramic band) to pull. The one time we've done that tower since the patch, I had to stay inside each room to pull because line-of-sight is now required for burst of flame, ensnare, etc.

~Firemynd
There's a lot more in this post but basically:

Pre-2003, line of sight was NOT required in outdoor zones unless it was a Mage bolt style spell.

Hills, trees and walls should NOT prevent spell casting and give a "you cannot see your target" in outdoor zones EVER in this server's timeline. This is why walling an AOE dragon in an outdoor zone didn't help.
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  #4  
Old 10-24-2014, 09:42 AM
Daldaen Daldaen is offline
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Bump!
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  #5  
Old 10-24-2014, 10:14 AM
Haynar Haynar is offline
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Pretty sure some of the LoS checks are hard coded in the client.

There are some LoS checks that need changed I think.

I need a summary of when there should be checks. Start of cast vs end of cast. Indoor. Outdoor. PvE. And PvP.

Get me a summary, for all the cases. I will get it reviewed. Confirmed. Then make it so.

H
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  #6  
Old 10-24-2014, 10:22 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Pretty sure some of the LoS checks are hard coded in the client.

There are some LoS checks that need changed I think.

I need a summary of when there should be checks. Start of cast vs end of cast. Indoor. Outdoor. PvE. And PvP.

Get me a summary, for all the cases. I will get it reviewed. Confirmed. Then make it so.

H
Indoor: LoS required to begin and end a cast.
Outdoor: LoS not required. Only range to target required.

Projectiles such as throwing weapons or magician bolts require LoS to begin, and along their path they cannot contact any geometry (wall, hill, etc.) otherwise they will not make contact with their target.

The main take away is that if there is a hill, and (imagine a 2D scenario) I'm on the left side, crest of the hill in the middle, and the mob is on the right side, that hill should not prevent Casting in an outdoor zone. Nor should walls, trees, ruins or any other sorts of obstructions.

----------/\
---------/..\
Druid--/....\--Mob

I should be able to cast on that mob, and he on me, if we are within range of each other.
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  #7  
Old 11-01-2014, 05:18 PM
Byrjun Byrjun is offline
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Been thinking about this for years. I remember there being no LOS required in outdoor zones (except for bolts) but I had no proof to offer besides anecdotal evidence.
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  #8  
Old 11-19-2014, 10:44 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Been thinking about this for years. I remember there being no LOS required in outdoor zones (except for bolts) but I had no proof to offer besides anecdotal evidence.
Gonna bump this.

This is how I remember it and how people comment on it before the LoS patch in PoP. Should be able to cast on mobs inside of houses and behind walls if you're in an outdoor zone.

Bolts and ranged items still require LoS and no collisions with geometry.
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  #9  
Old 11-20-2014, 05:35 PM
BarackObooma BarackObooma is offline
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This works in some cases and not in others.

I pull hags in Unrest (outdoor zone) with a bow and run out of LOS. If she casts before I get out of line of site, her spell will hit me even if I'm out of line of site. If I get out of line of site before she starts casting, she can't cast and has to chase me until I am in LOS. Are you saying she should be able to cast on me after I'm out of LOS?

Also in Unrest, from fireplace, I go to hag room or hand or bar and target a mob. I have a druid or ranger cast harmony and it works even though they are in a different room out of line of site.

What isn't working:
Gornit in OOT. You cannot cast, shoot arrows or anything to pull him unless you get down in the water (actually under water).
Burnt Wood Staff - you cast it and if a mob goes out of LOS after it's cast but before it's hit the mob, it's not hitting the mob. It's saying mob is out of sight. This happens a lot in OOT with all the little molehills. It should follow.
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  #10  
Old 05-20-2015, 12:28 PM
Daldaen Daldaen is offline
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Gonna bump this. Still don't think LoS was required for detrimental spells in zones flagged outdoor. Only Bolt type spells should require LoS.

Currently trees, buildings and even God damn hills are preventing us from casting spells.
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