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#1
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Outdoor Line of Sight check
This is something that has bothered me for some time. I just am having trouble finding some evidence for it. I'll search more but if others have some feel free to post it up.
But basically the situation is this:
The bold currently isn't working on P99 as it did in classic. This is why Unrest was especially dangerous, where hags would nuke you through the floor. Also why things like trees, hills or small buildings/walls/houses did not prevent spell casting. You could go behind a guard tower or merchant house and aggro the mob by casting a root, snare, fear, DoT, nuke... Whatever, without actually having line of sight. Or much more importantly, if you are casting on a mob and it is just cresting a hill, your spell won't be interrupted because he is still behind that hill. All that mattered in an outdoor zone was your range to target.
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Last edited by Daldaen; 09-11-2014 at 08:34 AM..
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#2
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Allakhazam 2001 - Captain Rottgrime (OT)
Quote:
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#3
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There we go! This:
Druids Grove 2003 Quote:
Quote:
Quote:
Pre-2003, line of sight was NOT required in outdoor zones unless it was a Mage bolt style spell. Hills, trees and walls should NOT prevent spell casting and give a "you cannot see your target" in outdoor zones EVER in this server's timeline. This is why walling an AOE dragon in an outdoor zone didn't help.
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#4
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Bump!
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#5
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Pretty sure some of the LoS checks are hard coded in the client.
There are some LoS checks that need changed I think. I need a summary of when there should be checks. Start of cast vs end of cast. Indoor. Outdoor. PvE. And PvP. Get me a summary, for all the cases. I will get it reviewed. Confirmed. Then make it so. H
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Haynar <Millennial Snowflake Utopia>
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#6
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Quote:
Outdoor: LoS not required. Only range to target required. Projectiles such as throwing weapons or magician bolts require LoS to begin, and along their path they cannot contact any geometry (wall, hill, etc.) otherwise they will not make contact with their target. The main take away is that if there is a hill, and (imagine a 2D scenario) I'm on the left side, crest of the hill in the middle, and the mob is on the right side, that hill should not prevent Casting in an outdoor zone. Nor should walls, trees, ruins or any other sorts of obstructions. ----------/\ ---------/..\ Druid--/....\--Mob I should be able to cast on that mob, and he on me, if we are within range of each other.
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#7
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Been thinking about this for years. I remember there being no LOS required in outdoor zones (except for bolts) but I had no proof to offer besides anecdotal evidence.
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#8
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Quote:
This is how I remember it and how people comment on it before the LoS patch in PoP. Should be able to cast on mobs inside of houses and behind walls if you're in an outdoor zone. Bolts and ranged items still require LoS and no collisions with geometry.
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#9
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This works in some cases and not in others.
I pull hags in Unrest (outdoor zone) with a bow and run out of LOS. If she casts before I get out of line of site, her spell will hit me even if I'm out of line of site. If I get out of line of site before she starts casting, she can't cast and has to chase me until I am in LOS. Are you saying she should be able to cast on me after I'm out of LOS? Also in Unrest, from fireplace, I go to hag room or hand or bar and target a mob. I have a druid or ranger cast harmony and it works even though they are in a different room out of line of site. What isn't working: Gornit in OOT. You cannot cast, shoot arrows or anything to pull him unless you get down in the water (actually under water). Burnt Wood Staff - you cast it and if a mob goes out of LOS after it's cast but before it's hit the mob, it's not hitting the mob. It's saying mob is out of sight. This happens a lot in OOT with all the little molehills. It should follow. | ||
#10
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Gonna bump this. Still don't think LoS was required for detrimental spells in zones flagged outdoor. Only Bolt type spells should require LoS.
Currently trees, buildings and even God damn hills are preventing us from casting spells.
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