#1
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Good time to go to classic Runnyeye
We are a Monk and Shaman (currently level 14) who would like to explore classic Runnyeye for the first time. Having never experienced it I'd be keen to know what level range is a good time to venture in either as a duo or for potential to join a group? Thanks in advance.
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#2
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No one is in Runnyeye, if you are going you are going to need to bring your own group, people dont go there because its challenging and not worth the effort, now that the servers are split its almost guaranteed no one will step foot in there.
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#3
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The first level is easy mobs low level.
The lower levels past first are in their teens I believe and there are a LOT of mobs pathing around. Quite dangerous but extremely rewarding if you're able to kill them. I recommend getting 4-6 people to pull it off.
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#4
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I tried runnyeye sat night. Borxx makes it pretty difficult. He wanders from the King/lord room on the bottom floor to somewhere on the second floor. High aggro radius and level 35'ish make this area pretty dangerous.
Sure would be nice if some higher levels would go slay him to open this spot up.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#5
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It's my understanding that this is pre-revamp runneye and much lower level than normal, like blackburrow+ (11-14 tops?)
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#6
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Is there nothing in runnyeye to entice people there? The items are bad?
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#7
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The issue is more than likely the fact that we STILL after 10+ years are using the new code introduced post PoP that completely changed npc enemy caster AI and made them fucking dangerous.
Classic casters were very to the point -- Force shock, Tash, Malo, root, gate, and very little else other than self healing with gimp heals. npc casters on live were considered bonus exp mobs because they were weak and couldnt put up the fight a krup knight could in comparison. But here super caster AI makes most dungeons like paw and runnyeye and their ilk much more torturous than intended. I hope one day we'll go back to FROOOOAAAK *you resist Force shock* but i wouldnt hold my breath. The chain drops and deeper wisdom items (chrysoberyl talisman etc) are very good, and defintely worth a peak. | ||
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#8
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Quote:
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#9
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Quote:
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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