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  #71  
Old 04-13-2011, 01:15 PM
Myrkskog Myrkskog is offline
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PoP without PoK would be awesome. When I hit level 60 and have done velious to death I'm either going to need more content(And this idea provides that with lots of already established zones, AA's and levels) or I will move on.
  #72  
Old 04-13-2011, 01:47 PM
Polixenes Polixenes is offline
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I like the idea of PoP zones being distributed far and wide, although I know very little of PoP, having done 3-4 pickup raids there and that's about it. I loved the Plane of Tranquility theme though and have it on my Ipod [You must be logged in to view images. Log in or Register.]

Anyway, getting to my point, I would avoid having access at the bottom of dungeons due to the fact that the uber-raiders running in and out are going to disrupt anyone actually playing in the zone. They would either kill all the mobs they aggro or train everything from zone in to zone out because they are in too much of a rush to get to their destination. Either way disrupting the lower level groups. Bearing in mind especially that a 64 man raid will be coming and going in their 2s and 3s over the course of half an hour or more. That's a lot of disruption.

I experienced this kind of behaviour whilst hunting in The Grey. Players would sprint to the temple and back out again to Mons Letalis (iirc) with a train of every worm or golem or whatever they could find on the way. It never inconvenienced me, being outdoors, but imagine that happening whilst you are camping in Sebilis or Lower Guk? (Or Kedge/Hate which are actually suggested in the first post).
Last edited by Polixenes; 04-13-2011 at 01:52 PM..
  #73  
Old 04-13-2011, 02:07 PM
bman8810 bman8810 is offline
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Quote:
Originally Posted by fuji [You must be logged in to view images. Log in or Register.]
Lawls, it must be hypothetical because no one is taking you seriously. p1999 is about keeping the game pure to the original trilogy and letting nothing after velious taint it. Maybe if you were a true die hard of the game and played since it was in beta you might understand.

So again, spread anymore post velious ideas and you can GTFO.
Ever heard of a thought experiment?
  #74  
Old 04-13-2011, 02:15 PM
Humwawa Humwawa is offline
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I remember this post from a year ago, and I approve of the idea.

(Edit - Okay, ALMOST a year.)
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Last edited by Humwawa; 04-13-2011 at 02:22 PM..
  #75  
Old 04-13-2011, 02:16 PM
wehrmacht wehrmacht is offline
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Should start up a beta server to test all these additions then turn on full pvp (to work out all the bugs)
  #76  
Old 04-13-2011, 03:32 PM
ChairmanMauzer ChairmanMauzer is offline
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I love this idea. I'm not sure I'd have PoEarth be off Growth though. Maybe Rathe Mountains or The Hole.
  #77  
Old 04-13-2011, 09:12 PM
michael799a michael799a is offline
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thanks for post
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  #78  
Old 04-14-2011, 12:42 AM
tocasia tocasia is offline
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This is a very creative idea and it might be a good way to include that content if the devs want to do so way after Velious. As it is now though, I'm happy with the current planned progression of this server and I don't think the PoP zones are really needed.
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  #79  
Old 04-14-2011, 01:08 AM
wehrmacht wehrmacht is offline
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No PoP bosses and no PvP equals:

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  #80  
Old 04-14-2011, 01:21 AM
Rifter Rifter is offline
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You guys are die hard classic and crucify anyone that suggest Luclin wasn't as complete shit as you say but are on board with adding access to a planar zone to nearly every city in the game?

That's almost as crazy as cats on the moon.
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