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  #1  
Old 04-28-2014, 02:22 AM
Jigga Jigga is offline
Sarnak


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Default PVP suggestions

Allow healing/rezzing from out of range healers only if in group.

Make it so if grouped you are immune to your groups AE's

Enable an anti plugging code
  #2  
Old 04-28-2014, 02:28 AM
Telron Telron is offline
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Just enable the anti plugging code. Would make this server a lot more fun.
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  #3  
Old 04-28-2014, 02:47 AM
Potus Potus is offline
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How about you kill your target before they zone?
  #4  
Old 04-28-2014, 02:54 AM
Jigga Jigga is offline
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a lot of unintended exploits with plugging. Anti plugging code would remove the that also eliminate avoidance of dieing on a pvp server. with lvl range now refined I think it woudl be better for pvp to put in an anti plugging code
  #5  
Old 04-28-2014, 03:00 AM
Potus Potus is offline
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What kind of exploits...you know, besides depriving you of that sweet yellow text.
  #6  
Old 04-28-2014, 03:19 AM
Jigga Jigga is offline
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wont say what the exploits are. On the idea of keeping this civil. What are the cons of putting in an anti plugging system. Please no troll
  #7  
Old 04-28-2014, 03:23 AM
quido quido is offline
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Plugging's classic
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  #8  
Old 04-28-2014, 03:41 AM
Jigga Jigga is offline
Sarnak


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it is classic but this is not a classic server.

I see more pros then cons in implementing an anti plugging code. I know alecta previously said he was working on it and has previously coded one for vztz
  #9  
Old 04-28-2014, 04:03 AM
JPMorgan JPMorgan is offline
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Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
Just enable the anti plugging code. Would make this server a lot more fun.
  #10  
Old 04-28-2014, 04:52 AM
Barladore Barladore is offline
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
What are the cons of putting in an anti plugging system. Please no troll
Plugging benefits the team with less people, it enables them to engage a force they probably cant beat by giving them a way out. In other words it can promote more pvp. How often would a group of 2 or 3 attack a group of 6 in a dungeon if they didnt have the ability to plug out? Futhermore on repop day if a force of 40 shows up to fight a group of 20, one viable option for the group of 20 is to plug once the fight begins to go poorly. If they couldn't plug they would inevitably die and their day would be over. Plugging lengthens fights, it forces the team with 40 to constantly keep an eye out for the attacking 20.

If anti-plugging were implemented it would greatly benefit the zerg team. Not something I'd be in favor for since there is little anyone can do as is against a zerg in eq.

It may be annoying when people plug with even numbers, but in eq people rarely fight with even numbers.
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