#11
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On live dispell was actualy considered a beneficial spell in regards to casting on PC's If you dispelled people with aggro you would get aggro after they died/zoned
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#12
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Quote:
any detrimental spells should cause aggro | |||
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#13
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Quote:
For instance, if I am Ally with Claws of Veeshan, I should be able to sit in West TOV by my dragon pals and if somebody attacked me with less than Ally faction, they would agro a mob, if the mob was in assist range. We need more input here. It has to be changed before Velious. | |||
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#14
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Bump, can anyone find any information about this? I've scoured message boards and different websites but can't find any definitive information.
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#15
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Quote:
dispells are not detrimental, they are flagged beneficial. | |||
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#16
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Nizzarr, post that quote and link.
I remember dubious or even low dubious having this effect. But I also remember a buddy PK trying to bank gank someone wearing ... something valuable and this distinct quote comes to mind. "I almost had it... but the guards got him" which matches Nilbog's post from earlier stating that you could hit someone and the guards would just beat the shit out of them. I also remember coming over the bridge in Neriak and my buddy's necro attacking my friend's dad shaman and getting lit up by the guards also. Quote:
Well ole pla, the doctor is in. Hopefully he will get an ear. | |||
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#17
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Guards were aggressive. IIRC someone with ally faction could attack freely near guards. Everyone else attacking would be killed by guards. If guards saw someone getting hit near them, they killed the thing doing the hitting (or casting) just like they kill skeletons.
You had to stay out of aggro range of guards to attack players. Mage pets would not pull aggro to mage until much later though, they were broken so mages would just send pet to kill a low HP guy by the guards and I'm not sure, but I think if the non mage actually defended himself and attacked the pet he would get killed by guards, not sure about that. Definitely if he attacked the mage he would die. The way NPC's aggro PC's on red99 are insanely non classic and reallly would make the game horrible if there was enough low level population for anyone to notice. As it stands I could probably level to 50 without spending any time near more than 2 players or so, so its a non issue at least practically. For server to thrive though, guards need to work right. | ||
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#18
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Yeah I remember something like that with pets being sent on people being very retarded for a while
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#19
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http://www.project1999.org/forums/sh...ad.php?t=78740
Plays in with this. NPCs should constantly be checking to see if something should be added to their hate list or not that is within range of them. It should also be inspecting other nearby NPC's hate lists. My memory of having a charmed bat attack me in GFay causing the guards to attack me matches my post here and Nilbog's reminder to me of guards assisting players in killing others depending on faction. It is starting to get real F'ing classic in here bros. | ||
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#20
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Didn't DoTs agro the guards in classic? I swear I remember trying to level up conjuration skill on my ranger by casting DoT on myself, and the guards killing me...
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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