Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-11-2013, 11:22 PM
Alecta Alecta is offline
VIP / Contributor


Join Date: Apr 2013
Location: Red '99
Posts: 271
Default T99 WBS & Progress

  1. Team Configuration
    1. Determine team breakdown
    2. Code team assignment on creation
  2. Team Interactions
    1. Spell casting
      1. Beneficial spells
      2. Detrimental spells
      3. Dispels
    2. Melee Attacks
    3. Grouping
    4. Guilding
    5. Dueling
    6. Guildwar
    7. Guard assist (include racial / deity considerations if appropriate)
  3. Communication
    1. Team channels
    2. Nation (?) channels - could just enable chat server.
  4. Character / Account Changes
    1. Add team to Player Profile
    2. Name colors (Appearance packets)
    3. Restrict accounts to 1 team
    4. Name reservations from R99
  5. Item / Insignia Loot
    1. Determine rules (if any)
    2. Implement rules
  6. PvP Logging Enhancements
    1. Kill log / recording system (name, level, guild, zone, hatelist(?) )
    2. Zone control maps
  7. Merge Rules
    1. Determine rules for T99 into R99 (names)
    2. Determine rules for R99 into T99 (names, teams, gear, etc.)
  8. Beta Test T99

The order is not intended to imply dependencies. If there is any additional areas of work that have been overlooked, please post them.

Other stuff to be kicked around
  • Restrict each account + IP to one team (clear when all characters are deleted) including IP exempt accounts.
  • Consideration T99 specific items (FV hammer & quest, summon corpse pots/Summon Corpse Paladin spell)
  • Anti-plugging code?
  • Capped level progression (Can be handled by existing max level rule)
  • What to do with R99 while teams is open.

This just identifies the work at a high level. http://en.wikipedia.org/wiki/Work_breakdown_structure
Still need to estimate and schedule the work. There is no ETA for now.

This is not a solicitation of rules/values for the things listed. I am not looking for you to reproduce the WBS with "Item X - Yes" or "Item Y - Same team only."

This thread will be moderated and most posts will be deleted after being read.
Last edited by Alecta; 11-22-2013 at 10:44 AM..
  #2  
Old 11-24-2013, 02:00 AM
Jigga Jigga is offline
Sarnak


Join Date: Mar 2011
Posts: 275
Default

flag an item as Team A,B, or C once equipt. So if Team A player loots an FBSS and equips it will be flagged Team A only. So it will be only useful for that team. Can still trade items to other team via ground and if they werent equip.
  #3  
Old 11-24-2013, 02:13 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
flag an item as Team A,B, or C once equipt. So if Team A player loots an FBSS and equips it will be flagged Team A only. So it will be only useful for that team. Can still trade items to other team via ground and if they werent equip.
wouldn't that defeat the purpose of item loot in most situations? if i farmed a rare item, i would just equip it or make a level 1 alt that can equip it and bind it to my team
  #4  
Old 11-24-2013, 03:13 PM
Josa Josa is offline
Orc


Join Date: Jan 2013
Posts: 30
Default

People have been talking about what to make no drop, how to help casuals stay on the server, and how to balance PvP for melees as well. I may get flamed for this, but I have three suggestions.

1. Introduce the newbie armor and weapon quests. Not sure when these were implemented, but they were fun and gave OK no drop gear that would be usable into the thirties with a few replacements. Then make second teir and third tier armor no drop as well, so for a ranger it would be noob armor to ivy etched to tolans for instance. All slots besides primary, secondary and ranged not equipped with this armor , as well as every thing in inventory and bags would be lootable, even all other no drop items. This would reduce twinking for armor and items, and only weapon twinking would give any advantage. The downside is that it would make most blacksmithing unprofitable, though I seem to remember that banded gave better pure ac than noob plate.

2. 30% chance of no loot and only coin, with a randomised chance of any slot or inventory being looted. This way dying hurts, but will not frustate a melee into rolling a caster.

3. Level based item loot. When someone attacks a player at the bottom of the PvP spread for them, the kill should be considered trivial and only coin loot should be awarded.
Last edited by Josa; 11-24-2013 at 03:16 PM..
  #5  
Old 12-13-2013, 05:39 PM
Philipangoo Philipangoo is offline
Kobold

Philipangoo's Avatar

Join Date: Nov 2012
Posts: 108
Default

I don't recall any of the teams servers on live having item loot at least not in the classic era... why is it being considered ? Increased level range for pvp and coin loot is fine imo.
  #6  
Old 12-14-2013, 11:19 AM
Nixus Nixus is offline
Aviak


Join Date: Jan 2011
Posts: 84
Default

VZ had item loot for a very short time
  #7  
Old 12-16-2013, 09:54 AM
Kelsar Kelsar is offline
Sarnak

Kelsar's Avatar

Join Date: Sep 2011
Posts: 229
Default

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Other stuff to be kicked around
  • Restrict each account + IP to one team (clear when all characters are deleted) including IP exempt accounts.
  • Consideration T99 specific items (FV hammer & quest, summon corpse pots/Summon Corpse Paladin spell)
  • Anti-plugging code?
  • Capped level progression (Can be handled by existing max level rule)
  • What to do with R99 while teams is open.
[/B]
Sounds interesting and like you're willing to punish yourself... for a few vocal people who won't appreciate your time. Recommend scaling back and hitting only the necessary items.

Item 4: Cap at 50 and move on, many people will lose interest if there is an arbitrary cap.

Is it wise to set the server on a one way course to bottleneck in a select few zones, especially given the respawn timers? If you're really going to implement item loot (which I am 100% for) then capping the level is a bad idea. By not capping your allowing for the player styles to synch up and align, e.g. neck beards, casuals, etc.. Another thing to keep in mind is some classes are completely overpowered in certain level-zones, e.g. shamans and level 36.
Last edited by Kelsar; 12-16-2013 at 10:11 AM.. Reason: love
  #8  
Old 12-16-2013, 11:55 AM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

Level cap: 50
Classic zones only. Open Kunark in 6 months IF pop is greater than 200 AND after Vox/Naggy/Phinny/PoH/PoF defeated.
  #9  
Old 12-17-2013, 11:44 AM
AffEcT AffEcT is offline
Kobold

AffEcT's Avatar

Join Date: Sep 2010
Posts: 173
Default

Hey Alecta!
Hows it going?
Hows it coming along? Any updates on T99? [You must be logged in to view images. Log in or Register.]
  #10  
Old 12-17-2013, 11:53 AM
Retti_ Retti_ is offline
Banned


Join Date: Sep 2013
Posts: 1,298
Default

Quote:
Originally Posted by AffEcT [You must be logged in to view images. Log in or Register.]
Hey Alecta!
Hows it going?
Hows it coming along? Any updates on T99? [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
yes, but

Velious > Teams
Alecta is working on PvP enhancements/bugs, nilbog on Velious.

Teams comes after
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.