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Old 11-24-2014, 06:14 PM
Pringles Pringles is offline
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Default Cancel magic change?

Was there a change in Velious to cancel magic? Ive searched and didnt see anything. It doesnt seem to be getting "top slot" spells on beta? I first noticed this on phase spiders in DN, then i simplified it with a scarab in North Ro since phase spiders are a bit odd.

Here is what is happening on beta:
Code:
[Mon Nov 24 14:39:31 2014] a sand scarab glowers at you dubiously -- You could probably win this fight.
[Mon Nov 24 14:41:00 2014] You begin casting Enthrall.
[Mon Nov 24 14:41:02 2014] A sand scarab has been enthralled.
[Mon Nov 24 14:41:06 2014] You begin casting Allure..
[Mon Nov 24 14:41:16 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:20 2014] Your charm spell has worn off.  <------- I expect cancel to get enthrall (in first slot) here, not charm
[Mon Nov 24 14:41:20 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:27 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:30 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:36 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:39 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:45 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:48 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:54 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:54 2014] Your Enthrall spell has worn off.   <------- this was a mez time out and not a cancel
[Mon Nov 24 14:41:57 2014] A sand scarab feels a bit dispelled.
I messed around with this a bunch of times with similar results. Trying to dispel many many times, then enthrall, then charm etc.



Here is what is happening on live / what im used to:
Code:
[Mon Nov 24 15:05:50 2014] a sand scarab glowers at you dubiously -- You could probably win this fight.
[Mon Nov 24 15:05:51 2014] You begin casting Enthrall.
[Mon Nov 24 15:05:54 2014] A sand scarab has been enthralled.
[Mon Nov 24 15:05:56 2014] You begin casting Allure.
[Mon Nov 24 15:06:09 2014] You begin casting Cancel Magic.
[Mon Nov 24 15:06:12 2014] Your Enthrall spell has worn off.   <------- enthrall, in first spot, drops as expected.
[Mon Nov 24 15:06:12 2014] A sand scarab feels a bit dispelled.
Last edited by Pringles; 11-24-2014 at 07:39 PM..
  #2  
Old 11-24-2014, 10:51 PM
SamwiseRed SamwiseRed is offline
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classic changes, Hayner fixing dispells
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  #3  
Old 11-24-2014, 11:03 PM
Haynar Haynar is offline
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A low strength spell will dispell in one cast most of the time. Not all of the time.

Try doing the same sequence on live 20-30 times and see what happens.

Classic.

H
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  #4  
Old 11-24-2014, 11:11 PM
Pringles Pringles is offline
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Sorry, why would it skip the enthrall (first slot) and go straight to second slot though? I understand a few casts maybe needed to dispell the first slot, but skipping the first slot and going straight to the second slot?
Last edited by Pringles; 11-24-2014 at 11:16 PM..
  #5  
Old 11-24-2014, 11:23 PM
Haynar Haynar is offline
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Ok. Since there will be so many questions. Here are basics.

A weak spell will have a strength of one. It will have this number of counters 90% of the time. 10% of the time it will have 1 to 8 counters, random.

A strength 2 spell has 1 or 2 counters 90% of time. The other 10% it will be random 1 to 8.

Thats the basic pattern.

If a count 1 is in top slot, one cast of cancel magic will clear it.

If a str 3 is top slot, str 2 in second slot, a single cancel magic wont clear slot 1. That single cast will start at top slot and remove one counter per buff until it clears a buff or goes thru them all.

So in this case, one cast of cancel magic does nothing. Two casts clears slot 2. Three casts clears slot 1.

Another case, imagine buffs that have these counters in slots:

1 3 2 1

One cast of cancel magic - slot one gone.
Two casts, slot 4 gone. But slots 2 and 3 will also have counters remaining reduced by one.
Cast 3 and slot 3 poofs
Cast 4 and last is gone.

Stronger dispell spells can remove more counters each pass, and can do multiple passes.

No dispellable spell has more than 8 counters. A cancel magic(9) remove up to 9 counters per spell. And will always take out top dispellable.

H
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  #6  
Old 11-25-2014, 10:48 AM
Erati Erati is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
No dispellable spell has more than 8 counters. A cancel magic(9) remove up to 9 counters per spell. And will always take out top dispellable.
this line is a bit confusing me for some reason

you stated that cancel magic will only remove 1 counter per pass, so unsure what this bit is about...unless you are referring to high lvl versions of cancel magic that can remove 9 counters and thus remove any buff that is dispellable
  #7  
Old 11-25-2014, 02:25 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
this line is a bit confusing me for some reason

you stated that cancel magic will only remove 1 counter per pass, so unsure what this bit is about...unless you are referring to high lvl versions of cancel magic that can remove 9 counters and thus remove any buff that is dispellable
The cancel magic spell, has a spell effect in places like lucy that say:
Cancel Magic(1)
This will do one pass thru buffs, removing up to one counter until it actually clears a buff or goes thru them all.

The lucy spell description could be.

Cancel Magic(4)
Cancel Magic(4)

This would do two passes, removing up to 4 counters per buff each pass. But since most buffs are less than 4 counters, unless you hit the random more than 4, this will usually take out top two slots.

Clear as mud?

H
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  #8  
Old 11-26-2014, 11:24 AM
Erati Erati is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The cancel magic spell, has a spell effect in places like lucy that say:
Cancel Magic(1)
This will do one pass thru buffs, removing up to one counter until it actually clears a buff or goes thru them all.

The lucy spell description could be.

Cancel Magic(4)
Cancel Magic(4)

This would do two passes, removing up to 4 counters per buff each pass. But since most buffs are less than 4 counters, unless you hit the random more than 4, this will usually take out top two slots.

Clear as mud?

H

yes this cleared it up

basically with new cancel magic, trying to remove Talendor/Queens Dot or Gore's slow with cancel magic will most likely simply only remove your buff in slot 2 unless the DOTs from those raid mobs has a 'Buff Counter' of 1.

It will now take multiple 'pass trus' of cancel magic to remove high end raid mob detrimental effects most likely
  #9  
Old 11-28-2014, 02:41 PM
Technique Technique is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
No dispellable spell has more than 8 counters.
No spell has more than 6 effect slots in classic/kunark/velious spdats.
  #10  
Old 11-24-2014, 11:28 PM
Pringles Pringles is offline
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Ty for the explanation sir, I never knew dispel was that complicated!
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