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#2
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Don't monks have enough goin for them lol
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#3
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i can't even finish the guards in freeport I have been killing... before they run in to another one lmao
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#4
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Yeah... /sadface
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#5
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how many threads we need on this subject ?
yes mobs are running away soooner
this was discussed in a thread in bugs section before patch. Mobs running away sooner is how it was on live during classic era. their is another thread also discussing this issue on bugs also Thanks for listening | ||
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#6
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lol i am 59 war and i went to mistmoore to mess around and kill low level names. Couldn't even kill a green mob. They would run away at 35%. I was chasing them all around the castle. Then I gave up!
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#7
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Quote:
__________________
That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | |||
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#8
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I could live with this if they would fix snare. The reason it was that way on the first place was probably because snare doesn't work properly on this server and never has.
Does anyone ever remember a mob running with snare on it? Snare always stopped a mob in its tracks before it moved. Even with the highest level druid snare mobs still move. FIX THIS! Asher | ||
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#9
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Mobs running sooner is a good thing and brings us closer to Classic times... unfortunately the run speed here is way jacked up for some reason on NPCs.
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#10
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Quote:
This patch is for the birds. It's awful. I just had a group disband because they couldn't deal with it. This one goblin was bouncing off the walls and it was a pain in the ass to find that melee radius to finish it. It's a bad thing. A bad thing. It was fine the way it was before. | |||
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