Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #171  
Old 10-14-2011, 08:25 PM
MrSparkle001 MrSparkle001 is offline
Planar Protector

MrSparkle001's Avatar

Join Date: Oct 2011
Posts: 1,916
Default

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
tried to delevel my ranger, the skills no longer stay at their higher level state, they temporarily cap at the lower level until you regain said level and passives like double attack etc go away also.
That's awesome. That's how it should have been 10 years ago. High level no-drop items might still be a problem, but without skill levels it's not nearly the problem it would have been.
Last edited by MrSparkle001; 10-14-2011 at 08:36 PM..
  #172  
Old 10-14-2011, 10:08 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,059
Default

Any level should be able to pvp any other level.
Other than that: +/- 10
__________________
  #173  
Old 10-15-2011, 11:00 AM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

pvp starts at lv 6. +/-4 until 35. +/-8 after. Not sure why this is bad?
  #174  
Old 10-15-2011, 01:05 PM
Sarkov Sarkov is offline
Aviak


Join Date: Nov 2009
Posts: 84
Default

Even WOW had free-for-all pvp on its pvp servers... do we want to be MORE bluebie than WOW? [You must be logged in to view images. Log in or Register.]

FFA forever! Xp loss +/-5!
  #175  
Old 10-15-2011, 02:00 PM
Macken Macken is offline
Banned


Join Date: Mar 2011
Posts: 736
Default

Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
I am bluebie. As such, I have no idea what i'm talking about. Do not listen to me or you will be sorry.
+1
  #176  
Old 10-15-2011, 02:53 PM
Toomuch Toomuch is offline
Kobold

Toomuch's Avatar

Join Date: Aug 2010
Posts: 193
Default

I've read some of what other people have suggested, and I think there's some great ideas, many rule-sets that I think would work wonderfully, and I feel they are just plain simpler and less exploitable than the "dynamic" pvp system. It was a great idea in theory, it's just really difficult, and not worth the time and effort to test/code/develop/troubleshoot/police/etc. So, here's my feedback and suggestions:

I liked the hardcore rules on Sullon Zek that you could kill anyone on the other teams. That server was different though, because you had team-mates to back you up (supposedly), and also faction help you could fall back on like guards and class trainers and such (supposedly this is being worked on?). Without a team to rely on, and currently no assist from NPC's, there isn't going to be as much of a "safe" area for anyone, ruling out that type of no level limit rule-set. Thus, I suggest either a +-10/+-5 or +-8/+-4 ruleset similar to what a couple other people have mentioned. Let me explain the numbers.

In a 10/5 ruleset, 10 levels would be the engage range, while -5 is the loot/exp death range. You can freely attack anyone within a 10 level range of you, but you'd only be able to loot coin from or cause an experience death to someone 5 levels below you. If you manage to kill the player higher level than you (between 5-10 levels) they could still lose exp and be looted, as a penalty for sucking so bad (if that's easy to code/set up, if not, no biggy, basic +-10/+-5 is fine). If people think that's too hardcore, you could make it +-8/+-4, where 8 levels is the max engage range, but 4 levels it the loot/exp range.

In my mind, this system facilitates a higher amount of pvp engagement, while not making the penalty so severe for those getting stomped on by someone who is realistically way out of their league. Larger engage range, in my opinion, allows for more immersion . So would faction assist, for that matter.

Now, if you REALLY wanted to get tricky, you could do a scaling version of this ruleset, where at lower levels it's something like 6/3 (levels 1-10), then 8/4 (11-25 or 30), then 10/5 (26+ or 31+). Something along these lines would be ideal for this type of FFA server, in my opinion.

I'd actually like to request some feedback from everyone on this particular idea, both the X/Y idea of engage/loot&expdeath, and the scaling 6/3, 8/4, 10/5 range. To me these sound really good! What do you think?
__________________
P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek
  #177  
Old 10-18-2011, 11:56 AM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
I like it up the ass
We know you do.
  #178  
Old 10-18-2011, 11:05 PM
Titanuk Titanuk is offline
Banned


Join Date: Dec 2010
Posts: 824
Default

guk solb perma kedgekeep should to be FFA
  #179  
Old 10-18-2011, 11:34 PM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

Quote:
Originally Posted by Titanuk [You must be logged in to view images. Log in or Register.]
guk solb perma kedgekeep should to be FFA
I don't think they would need to be, with 8 range and dynamic system to prevent immy healers.
__________________
“Smile, breathe, and go slowly.”
  #180  
Old 10-19-2011, 12:21 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Sweet ninja troll.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.