#1
|
|||
|
Chanter vs Druid - best solo alt class?
Forumquesters, a question:
Between enchanter or druid, which class is the better to pick up for short solo sessions here and there? I main a warrior, which I love, but don't always have the time to group. I realize that "better" means different things to different people, so in my case, better = time efficient. Which class is the quicker solo leveler? Most of the playtime for this toon would be in 15 - 30 minute chunks, assume solo the majority of the time, and I'd pay for bone chips/cb belts and pads to power through the lower levels into the teens. Honorable mention to bard, I'll throw that class in the mix too [You must be logged in to view images. Log in or Register.] | ||
|
#2
|
|||
|
enc is hands down better over a longer playtime
but sounds like your 15-30 min chunks would be well suited to quadding, so a druid or even a wizard would be good for you for a druid you need to be 34 to quad, a wizard can do it earlier especially with jboots which you can poopsock at lv 25 a few considerations here | ||
|
#4
|
|||
|
I can't firmly say which is "better" yet because my enchanter is low level.
However, I was a druid main for years - and it was perfect for small-chunk-of-time leveling. Being able to bind yourself and port out for spells, selling of weapons, food-water-batwings-etc - and then zip right back, was very efficient. Quad kiting in Rathe Mountains was fun. Having SoW prevents many, many avoidable deaths and the need to find a shaman for sow potions.
__________________
| ||
|
#5
|
||||
|
Quote:
i guess clarity isnt in the game yet though? it will be eventually | |||
|
#6
|
|||
|
Quadding is extremely limited in classic, I wouldn't count on that at all. I haven't played either class but I would assume that ports would slightly edge out enchanter for your small playtime due to ease of travel.
__________________
| ||
|
#7
|
|||
|
I don't know which is better (haven't really quadded with a druid). But an enchanter parked in an outdoor zone with the right level mobs has basically no prep needed. Tash and charm a pet, sick it on something else, Tash/root the target mob, wait for them to beat each other to run away health then invis yourself and root/dot both.
Rinse and repeat, get exp for both mobs and use little Mana. Of course you have charm/root breaks to deal with so it is probably more risky than a druid. | ||
|
#8
|
|||
|
Alts have different considerations than mains do, especially for time-limited players who won't necessarily max out the alt character. Druid is much much better for your purposes. There's a REASON it's by far the most popular alt class. Why is it? It has huge utility value even by middle levels. The value of a 29 Druid for ports is obvious, but even a 19 Druid with self-ports makes a great "EC" mule for picking up gear, transfers, etc. Enchanter is almost inarguably the stronger class in the long run and as a main, but if you have access to something like a level 35 Enchanter versus a level 35 Druid sitting around, the Druid is enormously useful while the Enchanter is so much fluff.
Danth | ||
|
#9
|
|||
|
bard and learn to swarm
| ||
|
#10
|
|||
|
if you have to ask you are garbage and will end up making a druid
| ||
|
|
|