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Old 03-27-2014, 03:20 PM
Detoxx Detoxx is offline
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Default Isle 1.5 should not have a pad to Isle 2

Ran into this while reading the forums about the noble sky rotations:

http://mysite.verizon.net/drexxell/eq/planeofsky.html

Peaceful, tiny island, rarely visited. Originally a one-way trip from Island #1, this island had a telepad installed around 2003 which leads to Island #2. Thus, because it can be done between islands #1 and #2 (but is not required) it is given #1.5.

Seems like a reliable source, anyone else come across something like this?
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Old 03-27-2014, 04:04 PM
khanable khanable is offline
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Wouldn't exploring the zone files from the trilogy client (or even earlier) confirm this?
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Old 03-27-2014, 05:25 PM
Ele Ele is offline
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From April 2013 Bug Thread:

http://www.project1999.com/forums/sh...6&postcount=12

Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
Should the port pad from Dojo island 1.5 to island 2 exist? Drexxel's sky guide implies that it was not originally part of the zone, but I haven't looked for any other source of info on this and while Drexxel's sky guide is good, it has a few errors in it, so this could just be wrong.
Drexxel does not show a date for, nor corroborates, his statement about 1.5 not having a port pad. (Edit, at least in his guide) To the research mobile!

Found a quote from Drexxel on Zam's comment board: July 26, 2006

Quote:
3) This is no longer true: "Noble Dojorn Island, which is a one-way trip". Around 2003 the coders installed a telepad on Noble Dojorn Island, allowing access to Azarack island. As such, I've taken to calling this island #1.5, since it's a detour more than anything else, and falls between (what I call) island 1 and 2 (thunder spirits and azaracks)
Interesting, most interesting. Found a June 2001 strategy guide from Xegony server saying Dojorn's island is the end of the line with no teleport pad; however, I also found archived pages from August 2001 that indicate a teleport pad on Dojorn's island that use Key of the Misplaced to get to Island 2 (Azaracks). I have not found anything in the patch notes indicating a change in 2001 between June and August.

June 2001 archive pull from xegony alliance's PoS strategy page:

http://web.archive.org/web/200106102.../posguide.html

PDF of the same page with a March 2001 date saying the same thing: http://www.angelfire.com/freak/eqjon...1/posguide.pdf

Quote:
Island Two – Noble Island (non-aggro)

When you zone onto the second island, you’ll see three MOBs – the island is quite small in size. Set amongst this island is a rather sinister looking windmill. The first two MOBs are called Blade Storms (level 59). They hit for 360 DMG and are extremely magic resistant. They also proc a spell that taps stamina, HP, AC, and resists. On a rare occasion, they’ll drop something nice. The whole real point of this island, however, is the third MOB, Noble Dojorn (level 63).

Noble Dojorn is a big nasty efreeti who is quite magic resistant. He carries a mace in one hand and a bag in the other. Because the island is so small, some people pull the Blade Storms solo, kill those, then pull him into the windmill and fight him there to avoid falling off the island. Pulling the Blade Storms solo is difficult though so be prepared to fight him and the blades at the same time. He triple and quad hits for 350-400 DMG and casts a nasty area effect damage spell that is purely magic based. For this reason, you’ll need a lot of tanks with magic resist gear when you fight him, as well as clerics. He is guarded by the Blade Storms on this island. A good attack force for the noble would include 8 tanks (2800-3500 HP each), 8 clerics (CH only), 8 necros (twitching the clerics), 5 mages, 5 chanters, 2 druids, 5 bards, and 2 shamans with the mages having pre-made "mod rods" for all the casters. When hailed, the noble welcomes you to the island, requesting that you stay, now that his relatives are gone. Both Noble Dojorn and the Blade Storms are linked. If you attack the Noble, you’ll aggro the Blade Storms, and visa-versa. The Blade Storms circle the windmill in a repeatable pattern. Killing the noble spawns another efreeti lord "boss" on the fifth island, the Overseer of Air (level 55), much like Sirran the Lunatic being spawned as a result of killing island bosses.

On a side note, this island is also home to part of the Monk epic quest. There is a MOB called "a presence" (level 55) that is invisible, like a shadowed man, except for it's name. If it is handed the charred scale from Eejag in Lavastorm Mountains, it spawns Gwan (level 57) who must be attacked and killed as part of the Monk epic. Aggroing him does not aggro Dojorn or the Blade Storms. He can be fought beside other MOBs on the island, but any ae procs or ae procing weapons will of course aggro the rest of the island. Gwan can be done approximately every two hours.

There are no teleport pads on this island and no MOBs drop keys to get off it. In that sense, it's not entirely part of the chain of islands in this zone and those that come to Sky to do Gwan or Dojorn are here for a one way trip. The only option afterwards is jumping off the island. The Blade Storms are on an 8-hour spawn cycle. The Noble is on a 7-day spawn cycle.
However, as of August 2001:

August 2001 PoS Strategy Thread on Monkly Business:
http://www.monkly-business.net/forum...ead.php?t=8622

Quote:
Is there a way to go from Noble Djorn island to Azarak? Or is there a way to go from Azarack and/or Gorgalosk to Djorn?

I'd like to go up to Sky to help a fellow monk with his epic. Afterwards I'd like to try my hand at raiding some of the other islands. I didn't know if you could move from Djorn to other islands or not.
Quote:
From Faeries, there are 3 transporters: Quest Hall, Azaracks, Dojorn

From Dojorn, there is one transporter, to Azaracks

From Azaracks, one to Gorgalosk

I don't think you can come back from these islands, but I have never tried though.
August 2001 thread saying go to 1.5 kill noble then use key to move to 2
http://www.ttlg.com/forums/showthread.php?t=5488

Quote:
Well, we had 24 people, so each got a key. Yay. So we moved to Noble Isle. This island doesn't really have a number, though it's "supposed" to be the second isle you go to. However, it's totally optional. Only thing on this Isle is Nobole Dojorn, his two bladestorm pets... and now a Monk epic battle thingie. No keys drop at all here, unlike other isles. You just stop by to kill the Noble, then use the key you got on the first isle to go to the second isle.

******
http://www.project1999.com/forums/sh...9&postcount=17

Bump for more research regarding Port Pad on Noble Isle (1.5->2).

Zam seems to indicate an earlier date for port pad placement:

December 5, 2000 - Zam archive
http://web.archive.org/web/200012052...Planes/Air.htm
Quote:
Noble Dojorn Island - On this island are Noble Dojorn and 2 Bladestorms. The bladestorms will assist dojorn, none are aggro. The bladestorms if pulled off
the island will move to isle 4 and stay there (via someone aggroing them then jumping off the island). Dojorn will always return home. Kill Dojorn and loot. You must have the key of the misplaced from isle one to leave this island. Behind Dojorn's windmill is a port to Azarack island, use Key of the misplaced to activate. Note: Killing Dojorn spawns the Overseer of Air on island 5.
March 31, 2001 - Zam archive
http://web.archive.org/web/200103311...Planes/Air.htm
Quote:
Noble Dojorn Island - On this island are Noble Dojorn and 2 Bladestorms. The bladestorms will assist dojorn, none are aggro. The bladestorms if pulled off
the island will move to isle 4 and stay there (via someone aggroing them then jumping off the island). Dojorn will always return home. Kill Dojorn and loot. You must have the key of the misplaced from isle one to leave this island. Behind Dojorn's windmill is a port to Azarack island, use Key of the misplaced to activate. Note: Killing Dojorn spawns the Overseer of Air on island 5.
However linking off those pages to Cassie's PoA Guide (May have been posted and never updated, what it seems even skimming through the 2002 archives)

May 11, 2000 - archive
October 2, 2001 - archive
January 21, 2001 - archive
March 31, 2001 - archive

All say the same thing:

Quote:
Using the Key of Swords on the correct teleporter will take you to Island 2, also called Noble Island or Windmill Island. ...

There are no teleports on Noble Island.



August 14, 2001, Lord Hong Plane of Sky Guide
http://web.archive.org/web/200108141...rdhong/sky.htm

Describes Noble Island first with no mention of a portal pad to Azaracks.

October 30, 2001, Lond Hong Plane of Sky Guide
http://web.archive.org/web/200110300...sky.htm#dojorn

First mention of a portal pad to Azaracks, in Lord Hong's guides.
Quote:
The single teleport pad on the island will take you with key of the misplaced to Azarack Island. Respawn on the Presence is 2 hours, Dojorn is 7 days.
Additional statements as of October 2001, that the port pad was in place.
http://aquilo.yuku.com/reply/2585/Mo...ky-Friday-1027
Quote:
Noble Dojorn Island: Has 2 bladestorms and Noble Dojorn. Bladestorms are not mezzable (if I remember right) and are actually kinda buff. Dojorn is tougher than Naggy/Vox. He doesn't DT tho. Killing him gets you quest stuff, and spawns the Overseer of Air on island 4. There's a teleporter pad here leading to Azerack Island. Dojorn is somewhat optional, but I don't think you can "finish" air without killing him. Of course, no one has as yet "finished" air, so.... (this being optional is why this island isn't numbered)

December 16, 2001 capture (dated November 16, 2001 as last update) of Adawen's Plane of Sky guide
http://web.archive.org/web/200112150...r/EQ/skyguide/

Quote:
People are often confused on how you get off this isle. It has a teleport dish to Azarack isle only. On my raids we do Dojorn isle after Faeries but before Azaracks.
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Old 03-27-2014, 06:05 PM
Detoxx Detoxx is offline
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Guess I should have searched for a previous thread. Knew it couldn't have gotten by you ele! Seems like its hard to tell whether it did or didn't have a portal.
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Old 03-29-2014, 02:27 PM
uygi uygi is offline
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It did not originally have a pad; the pad from 1.5 to 2 was added later. This is well known. I have no idea when the change happened... I feel like 1.5 stopped being a dead end before very long.

With the way Noble and Sky happen on this server it doesn't really matter TBH. Back on Live Sky would usually be full pop, and guilds would full clear all the way up, often doing half and logging out to do the 2nd half the next night. In that context stopping off at 1.5 to spawn Noble (triggering OoA) made a lot more sense, since they'd want to do a full efreeti cycle.
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