#71
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#72
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i'll honestly say, that if you're looking for a WoW emu, vanilla style, therebirth.net is probably by far, the best. although the population has taken a hit because of other servers, this one still stands. they don't accept donations, so you know it isn't a potential donation scam, like scriptcraft was. i wouldn't be surprised if this new server coming up for WoW vanilla is run by the same guy.
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#73
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#74
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1. The player base was better (in my opinion) in vanilla. A lot more former EQ players and just adults in general. As time progressed and things got easier you saw a bunch of couthless social inepts who lacked any ability to function with proper etiquette. Mainly because a person could progress to end game never learning basic MMO social skills. 2. PvP, prior to even the battlegrounds Open world PvP was random unscripted and fun. Also it wasn't just the cluser-f%$# of cooldowns it became, you actually needed strategies against other classes. 3. No automated dungeon finder tool. While the tool itself is awesome engineering, it really messed up the game. I had groups were we would do the daily random without anyone saying a word. MMOs are intended to be social , you meet and make friends with reliable tanks/healers/dps. They become some of your go to people when you are starting a group. 4 The ease of leveling increased. This ties back in with point 1, you get people who can't play their class and have no social skills because they got to end game without having to learn anything. 5. Changes to the talent system. The last one I was there for really irked me. Basically the system was dumbed down to force a player to allocate points with a high majority in one tree and maybe a few in another? I understand why they did it, to prevent people who did no research or had no understanding from distrubting points too wildly. However, this also prevented unique talent setups that allowed some players who knew what they were doing to excel. 5.5 Talents and meters. This is partly player and partly developer issues. The talent systems which once gave people the oppurtunity to make some varied choices basically became frowned upon as specific specs were detailed for maximizing effectiveness. Essentially you had to have a certain point distrubution or you had a stigma. 6. Catering to hybrids. This one really frustrated me as a mage. Palies and Deathknights doing max damgage on fights over rogues/mages was kind of ridiculous from a classical fantasy stand point. Unfortunately Bliz thought they would alienate poeple by limiting their hybrid classes from being able to top the charts in any role they wished to play. They failed to realize while they were trying to avoid penalizing people who played hybrids they were screwing pures who only had one function and became somewhat obsolete when they were outdone in their target role by people who could do the same function and more. The term for mages being "Sunwelled" comes to mind.
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Last edited by Atmas; 06-22-2012 at 12:27 PM..
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