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  #31  
Old 02-14-2014, 04:54 AM
NextGenesis88 NextGenesis88 is offline
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I did partake in a bit of LDoN stuff and at the time I really did like it. I'm not sure of what % I have experienced, but I liked how they added camps in old zones and to me it did feel like a social experience. I liked going around talking with people trying to get a crew together and such. This is just speaking purely of my experience of it and not whether it hurt the game or not or whether it should be added. I don't think it was very detrimental because it was meant to be strictly group content. And who doesn't like a whole dungeon to yourself where nobody can come through ahead of you or take things out and make things super easy. I like tough content and I like grouping content. For me it was nice and helped me learn to play my bard better at the time with certain aspects I didn't previously dive into enough. And dungeon crawling is fun, exciting and heart pounding. I did fail a bunch of them.
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  #32  
Old 02-14-2014, 07:09 AM
Fireapple Fireapple is offline
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But... I like AA's :[
  #33  
Old 02-14-2014, 09:38 AM
odiecat99 odiecat99 is offline
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Didnt read any of this.

no.

NO.
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  #34  
Old 02-14-2014, 09:39 AM
Sirken Sirken is offline
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and for the record, brad or salim said its pronounced Luck-Lin
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  #35  
Old 02-14-2014, 09:44 AM
Daldaen Daldaen is offline
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Loose-lin. Sorry. The designers were wrong.
  #36  
Old 02-14-2014, 09:47 AM
Asap Asap is offline
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I say it like "lew-clin
  #37  
Old 02-14-2014, 09:51 AM
Swish Swish is offline
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Luclin; pronounciation (-cattus on teh mewn)
  #38  
Old 02-14-2014, 09:53 AM
contemptor contemptor is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Loose-lin. Sorry. The designers were wrong.
I don't think I'll ever be able to pronounce it any differently.

I liked parts of Luclin, but it did mess up the game a bit. AAs do get to be a barrier, but they do make it enticing to actually still play your main.
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  #39  
Old 02-14-2014, 10:07 AM
Trebeh Trebeh is offline
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[QUOTE=loramin;1320684]Now, once Velious (and all the patches after it like the Kunark Goblin Revamp) is complete, the have hinted at the possibility of custom content. And since they'll probably use some of the un-used zones from the Titanium pack as the basis for any custom content, that might mean that we get to see a custom version of a Luclin zone or two.

This is what I would LOVE to see.
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  #40  
Old 02-14-2014, 10:14 AM
BahamutDF BahamutDF is offline
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Luclin was fun to me only because it was the moon. I'm a sci-fi/space neckbeard, so even back then just the thought of playing on this lost moon was appealing. With that said, it began the systematic destruction of EQ so the appealing aspects are overshadowed by the fail.

Paludal Caverns irreversibly borked the old world leveling process; the moon had half baked lore and didn't feel like the rest of the game, personally I never liked AA's whatsoever, Beastlords and Vah Shir were completely meh for me, Bazaar borked trading removing any social interaction, Nexus borked the old world hangouts and created one big faction neutral hub where faction was irrelevant completely (unlike Velious) which was lame for obvious reasons. Nthx.

In short, just say no to Luclin (I always pronounced it Lucky-Lews-alin-line) and find it on another server if you're interested.
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