#11
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Amazingly enchanters lull is resisted less, because, like charm, the resist check uses your cha (and level diff vs. mob) as modifier.
With lull, there's first a check to see if it is resisted, if it is resisted, then there's a second check to see if the mob aggros you, with aforementioned modifiers. With charm, there's an initial resist check, and then a nother check at every period, untill the max timer expires, or mob breaks free, again with aforementioned modifiers. My cleric with 60 cha recieves ALOT more resists and aggro from the lull-line, than my enchanter with 225 cha, thus making it risky to use with at best. I assume a bard would not sport a high cha either, although for both druids and bards, they would gain much in terms of charming mobs, if they had more cha, (or kept a set for situational purposes, like I would).
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Triell Kontrol - Operational Psychologist. Jander Sunstar Trapp "Greater Indeed are pleasures that are shared" Drizzt Do'Urden - Exile | ||
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#12
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My enchanter has a 75 charisma. My enchanter on live never intentionally boosted charisma either. Neither ever had trouble lulling mobs. Of course, reds resist anyone.
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#13
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Some further info for the guys who develop and maintain this server.
Apparently the lull line was changed in late 2002 or early 2003 to actually work. Here’s a thread from Monkley Business. Although it’s mostly about the spell Harmony, which was revamped at the same time, it does contain a quote from a live dev. There’s a link to the original, but the original page does not come up anymore. Traditionally, most lull spells haven't really worked very well. Lull had a high resist rate and wasn't very reliable. We've recently looked at lulls and improved the way they work to make them more useful to players. You should find that the lull line of spells works more often than it did, though it will still fail some of the time. http://www.monkly-business.net/forum...read.php?t=627 The monks were upset about the changes, because they (correctly) thought making lull a viable spell would devalue their skills as FD/split pullers. Here’s a thread from EQ Cleric, from the same time period. If you read through it the cynical attitude of the clerics towards this spell line reveals the how the spell was functioning pre 2002: I will finally get to use my old Donals bracer again - I used it from time to time in lower dogs in Velks. Although the success rate was awful, it worked a few times, much to the surprise of our puller. and I tried Pacify in the Grey, cast it on 5-6 different dark blue mobs, none resisted it, and I was able to run small circles around the mobs without them aggroing. I finally ran straight into one of the timeless golems and only then did it manage to see me. It appears that the lull line has been improved so as to actually be USEFUL. This is a step in the right direction. http://www.eqclerics.org/forums/show...ghlight=pacify You guys should really take a look at this spell line. It is not behaving like it did in classic / kunark / velious. | ||
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#14
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From my experience as a cleric, trying to pacify stuff was a death sentence.
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#15
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Quote:
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#16
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I don't remember for sure but I think the main reason hardly anyone would even attempt using lull/pacify/etc on live was because it would not send a success/failure message to the client. You wouldn't get a "Your target has resisted the Lull Spell" or "A skeleton looks less agressive." You would have absolutely no idea whether it worked or not (unless the mob came running at you meaning a resist and aggro) making it pointless to even use.
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#17
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I used lull a lot on my paladin on live. Seemed to work fine for me.
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#18
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Quote:
Maybe the links above(2002ish) is when it got better. All I can remember is after Velious, it was easy to do with enchanter pacification. | |||
Last edited by nilbog; 12-07-2010 at 09:09 PM..
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#19
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Quote:
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#20
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Lull / Soothe for Paladins
I only played on live from 1999 to 2000. My only character was a paladin. I often was the main puller in Lower Guk, in which I used the paladin lull/soothe line to great effect. This was mostly during the pre-Kunark era, 1999.
I remember Lull / Soothe being useful to me back in those days (but I also recall some resists followed by some fast root-based crowd control). | ||
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