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  #11  
Old 08-11-2011, 04:22 AM
Slave Slave is offline
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Maybe adding in the attribute-based check for fizzles on top of the skill-based check that I've always thought was the sole determiner of fizzles is what accounts for the seeming excess of fizzles that is occuring. Fizzles.
  #12  
Old 08-11-2011, 04:35 AM
Uthgaard Uthgaard is offline
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No. That's why I said after the next update. What's running right now is the old code.
  #13  
Old 08-11-2011, 04:50 AM
BrandeX BrandeX is offline
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2007: Several years ago, player on live comments that the fizzle rate is 5%. Maddoc steps in and says no its 2.7% (all Maddoc posts have since been deleted from EQ forums, but reference is still listed here: http://www.gamestreet.net/games/ever...-not-to-fizzle )

2011: Fizzle rate patch changes to less than 0.5%
(referring to EQ live pre-patch)
Quote:
My typical parse for this kind of thing is 100,000+ spell casts; this is usually a full month or more for me. However, even small parses always showed a pretty solid 2% rate, and the giant parses just moved the decimal point to the right a few places regarding accuracy.
http://www.necrotalk.com/showthread.php?t=11696

Was the fizzle rate always 2.7% between launch and 2007? I didn't notice any info to say it ever changed prior to 2011 in my brief check about that. Also, my (albeit brief) research seems to indicate that fizzling is a skill check against your casting skill, and any stats affecting it are urban legend (similar to the -cha improves fear, etc.)
  #14  
Old 08-12-2011, 03:26 AM
andvarion andvarion is offline
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Thanks for clearing that up for me (and apparently a few others), Uthgaard!
  #15  
Old 08-15-2011, 06:49 AM
Maben Maben is offline
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Uthgaard is this now in effect? I seemed to be missing less notes last night after the patch but maybe that was just me not paying attention [You must be logged in to view images. Log in or Register.]
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  #16  
Old 08-15-2011, 12:25 PM
wc4482 wc4482 is offline
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Whats your Dex/Cha? I seem to be missing more notes, but I"m only at like 130/140
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