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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" | 75 | 29.18% | |
No, its an unneccesary non-classic time sink | 182 | 70.82% | |
Voters: 257. You may not vote on this poll |
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#501
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#502
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p99 isn't live. it has and will continue to develop its own unique circumstances and will need unique fixes that were not originally addressed in the live patching timeline or policy enforced by the live admins.
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#503
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#505
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rotation served daily at your local homeless shelters. enjoy
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<The Mystical Order> 60 Monk Silentone | ||
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#506
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Removing unClassical variance, adding FTE shout with at least 2 resets per month, would be ideal. The server as a whole would benefit greatly.
Xasten and Naerron have got the 100% right idea. | ||
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#507
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I used to think removing the variance entirely was the answer, but I think simultaneous repops are actually better. I figured people would realize the futility of sitting on spawn points for hours on end just to get a chance at pixels, but then realized that people still resort to poopsocking on this server, as well as tracking mobs for several days straight, and they call it "competition". Everyone who thinks this is an unreasonable, unclassic waste of time is derided as wanting a "handout". So we need a solution that removes barriers for entry into the raid scene but is still competitive. Removing variance either forces rotations or forces poopsocking, neither of which are desirable in my mind.
Still, no variance is better than the insanely long variance we have now.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#508
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Some interesting thoughts, but I still feel like this doesn't address the bulbously top heavy server with lack of new content issues.
I had a thought that maybe keeping variance but switching it to a 5 day window from time of death, instead of a range around the normal respawn might be better. To furhter explain if a mob like CT was killed he would respawn anytime from immediately up until 5 days later. This would make it so that any mob could potentially spawn at any point, instead of having only a few in a window. Yes, this could lead to some poop socking when things are approaching the 5th day but I think it also means slightly more spawns.
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#509
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#510
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I totally think simulated patch day re-pops will make things much more amiable..... but i really think its just the server needing Velious really bad.. however just adding this stuff is going to create alot more work for some people.. i realize that time put in for this project is already probably rediculously hi numbers, but this will create even MORE work for the server staff.. It still needs to be addressed however!
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