#141
|
||||
|
Quote:
| |||
|
#142
|
|||
|
I like how this thread has evolved into AM begging for approval and trying to defend themselves against EVERY other raiding guild that AM has shit on over the years. Core/PS had enough of your shit and waffle-stomped you straight down the drain; Fair and Square by using your own Zerg tactics, and with more skilled players. Unfortunately for AM the less mobs they get - the less their horde logs in, slipping further into the abyss of begging the "Casual" guilds (that Detoxx and other AM officers despised, and denied agreements/pixels to) for help to sustain any form of competition. Its laughable. Its karma. The most hated guild on life-support. Enjoy your last few breaths before Riot and AG/BG snuff you out completely.
| ||
|
#143
|
|||
|
lol rooted dragons and skill
| ||
|
#146
|
|||
|
lol @ pressing auto attack with 90 ppl
__________________
| ||
|
#149
|
|||
|
What is so wrong about Riot and AM agreeing to leave a list of targets each week up for 2-3 hours? You give smaller guilds (or alliances) a shot, while still remaining somewhat competitive.
In essence, its (loosely) like golf match play with handicaps. The couple casual buddies that don't play much can go out and share a tee time with the guys that routinely par holes from the black tees. They're sharing the same course, with the same rules, but the shankopotamus has a shot at winning some holes. With the exceptions of Ring War and Tunare, rotations just feel bad. | ||
|
#150
|
||||
|
The mobs we've offered up are specifically the inner-ring dragons because those are the mobs that are noncompetitive outside of a mega-zerg. You can have 3x the kill force needed for Aaryonar and still not get the kill because somebody brought 6x the kill force.
The other targets - city leaders, trips, twins, west, Doze etc. - can still be contested by smaller guilds, where a minimal kill force some skill can secure you the kill in front of a 100+ hungry zerg. Numbers are not the deciding factors on those encounters. We didn't offer up the mobs that remain competitive, we offered up the mobs that small guilds have literally no hope of seeing. AM/Riot still get the competitive aspect they both thrive on, and the casuals get to experience and practice the content without the cut-throat toxicity or unreasonable barrier to entry of needing 120+ raiders sitting behind a batphone 24 hours a day. It's also the entire ring for a reason: you can wait until it all spawns, then do a single clear in one pass instead of multiple, multi-hour clears with inconvenient and time-consuming succors to the zone line each time something new spawns. The other mobs are all quick encounters. Quote:
| |||
|
|
|