#191
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I'm gonna quote myself here like a douchebag:
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#192
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You don't have to search hard on these boards for people complaining about bards ruining this game, and it is not a "all of a sudden" complaint. It goes back years and years. Just because you'll put up with it, doesn't mean others want to. | |||
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#193
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#194
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I'll say I think this belongs in the "not classic, but acceptable improvement" category. The probelm with these though is they're like mudflation. The more you add, the less like classic it becomes. The more like live it becomes. Everytime they made a change on live, it was always to "correct" something and inevitably that's what made it non-classic. Some of us didn't like that.
But I agree with the change. I've always hated AE groups. I was something like a level 75 or 80 ranger on live and they were do Earthshaker pulls and I wanted to vomit. It's so against the spirit of the game and so boring I can't contemplate WHY. Yes I know camping can be bad sometimes, depending on the situation, especially camping spawns alone, but at least you're doing something. In the best experience groups you're busy the whole time. In AE groups you just sit and chat. That's it. For me, Everquest was about the journey and about the "pulling" and "assisting" and "add!" and "need heal" and "run!" and so on. I guess some of you think tha'ts a treadmill, but I loved it. I'll say I don't ever remember seeing bard pulls or AEing when I was playing Everquest in 1999. But when I played on project1999 in 2010 I do remember ocassionally seeing someone clearing Blackburrow or kiting everything in West Karana. Oh and one last thing. What about Fear? Killing the zone was a tactic, wasn't it? EDIT: There was a lot of adversity in Everquest. Whether it be trains, ninja stealing, corpse runs, scamming, or whatever. I'd include swarm kiters in the same category. You go somewhere and someone is swarm kiting it, so you have to find somewhere else. It's an inconvenience. They might mistakenly take your spawns. And yet that was part of the experience. I can't say I'd play if that was the ONLY part. But being able to fail or meet with a negative outcome is a special thing in MMO's, since so many try to remove it. I don't think it's necessarily a good thing. For me, it's hard to appreciate overcoming when there's no hurt or failure. Ok so you get a slap on the wrist every now and then in a very controlled way. That's no fun to me. I'm still that way. I need some adversity in MMO's to get attached to them.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 09-15-2016 at 01:59 AM..
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#195
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Last edited by getoffmylawn; 09-15-2016 at 02:47 PM..
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#197
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While everyone knows, before this patch, is how it's been forever, and in my opinion, how it should stay, everyone will turn the other cheek because it makes the leveling "in open field experience" with their classes easier. This is close to the equivalent of letting necros and mages keep their pet buffs. Necros and mages could still kill solo without their pet buffs, it just wouldn't be as fast. That would also be a HUGE change to game mechanics, like this change. (edited this paragraph: this change makes it longer for bards to kill, and also keeps mobs away from other players longer. the change doesnt give more players to mobs. The change makes it so that bards will have more mobs in their swarm/stack of mobs longer because they can only hit 25 at a time now, instead of their entire swarm) I'm guessing the people making these changes hate bards too [You must be logged in to view images. Log in or Register.] They've done SOO well keeping every little thing classic up until this change. The players don't really care about the change because it makes things easier for them, so why the hell would anyone say anything bad about it? if biases didn't exist, the community would hate this change. | |||
Last edited by getoffmylawn; 09-15-2016 at 03:17 PM..
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#198
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Further it is plain to me that this is exactly as the original devs imagined their game being played and come to think of it, all of my recollections of playing EverQuest 1999 to the present day include a bard AEing a train in every outdoor zone. I don't know how I forgot about it. I even remember how fun it was every time I encountered a kiting bard and how it didn't affect the game play for myself or others in the same zone as it in any but positive ways. This patch is ridiculous and should be undone immediately. In protest I will join my bard friends and kite mobs incessantly to show the devs here that this patch has only made it worse for everyone on the server since it will take bards 4 times as long to kill all of the mobs in a zone. | |||
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#199
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Before this patch:
you just zoned into your favorite hunting zone. there are 100 mobs in zone. Big bad Bard comes and takes 75 of your 100 mobs. Bard takes those mobs to his favourite kiting spot and dots them down. 5 mins later, those mobs start to respawn, enabling you and whoever else to start tagging them back to your soloing spot. Now, after patch: You just zoned into your favorite hunting zone. there are 100 mobs in zone. Big bad Bard comes and takes 75 of your 100 mobs. Bard takes those mobs to his favourite kiting spot and dots them down. 5 mins later 25 mobs in his stack are dead but 50 remain, that still aren't respawning for rest in zone. Another 5 mins later 25 more die, leaving the remaining 25 mobs still chasing him around, unable to respawn for the rest of the players due to recent patch. 5 mins after that, the rest of his stack dies. effectively, this patch added on 10-20 mins that people may have to wait for things to start respawning. While the change nerfs a lot of things with a lot of collateral nerfing damage in the process, it doesn't help anyone in any way. If anything, it makes things worse for everyone including those this patch was intended to help. | ||
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#200
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You do realize the risks involved with kiting right? especially more so with a noob with no gear? Give me a break.. player who has never played a bard confirmed. maybe the exploit you speak of, that EVERY class uses, should be fixed instead of nerfing entire sets of classes and spells? Also, just to add, I've never ONCE used that exploit you mentioned to kite a swarm of mobs. The pile of corpses in FV, and OT I've left behind are proof of that and you can ask anyone on the server who has seen them. I don't exploit anyhting to swarm kite. Never will, never have. | |||
Last edited by getoffmylawn; 09-15-2016 at 03:46 PM..
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