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  #51  
Old 07-04-2010, 02:15 AM
h0tr0d (shaere) h0tr0d (shaere) is offline
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oh and human monks currently suffer a 50pct xp penalty pls fix, and make it +50%
  #52  
Old 07-04-2010, 12:26 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Seriously though, you expected us to not fix these back the way they were?
Yes, based on the fact that this time around, everyone knows about them and Sony fixed it when that info came out in order not to alienate the hybrids.

Just like I'm sure you fixed a bunch of exploits proactively to ensure the health of the server because they were more widely-known this time around, and you didn't just wait until they were fixed in the original timeline.
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  #53  
Old 07-04-2010, 12:49 PM
astarothel astarothel is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I'm drunk and can't remember the name of the module but... it had the falling ceiling that did 15d10 damage and the sphere of disintegration in that statue and the notes said "Encourage your players to put their fingers inside the statue. After the first person disappears hint to them it might be a portal of some kind." Seriously...people are soft these days. Nothing more fun for a DM than killing an entire party (including all followers!) in the first 3 rooms.
Tomb of Horrors. Next to Temple of Elemental Evil, it's one of Gygax's most brutal fucking adventures ever.
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  #54  
Old 07-05-2010, 12:05 PM
Brund the Decrepit Brund the Decrepit is offline
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This whole thread is "classic"
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  #55  
Old 07-05-2010, 12:43 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
Tomb of Horrors. Next to Temple of Elemental Evil, it's one of Gygax's most brutal fucking adventures ever.
Thank you! I've been wracking my brain since!

Ceiling room took out every follow (all 300 of the warrior and rangers lol). 1 survived, they used him to test the Sphere of Annhilation lol.
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  #56  
Old 07-05-2010, 01:01 PM
frefaln frefaln is offline
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While we're all over the map on the topic of XP bonuses/penalties, I'll say this: I love my rogue and have no idea why it gets a 9% bonus according to the FAQ. Sure, I can't solo for shiznit but that's a limitation I willingly accepted. I am very certain that the benefits of being a rogue have saved me a few dozen deaths by now, especially when I watch groups disintegrate when trying to invis to a camp.

The whole XP penalty/bonus matrix doesn't really make a lot of sense to me, to be honest. It's no secret that casters are vastly overpowered compared to their tank counterparts, yet most of them don't even come close to the 40% penalty on SKs and Pallies (who, generally speaking, work harder than most casters except chanters). It's starting to make sense why there's a noticeable tank shortage in the 20s and 30s.

As for rogues, hell, I enjoy the class so much I'd be perfectly content with a 0% bonus.
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  #57  
Old 07-05-2010, 01:27 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Thank you! I've been wracking my brain since!

Ceiling room took out every follow (all 300 of the warrior and rangers lol). 1 survived, they used him to test the Sphere of Annhilation lol.
The adventure simply requires you to go into every situation thinking that there's a trap.

I got to play it again in D&D 3.5 (as I had forgotten about pretty much everything about it except for the sphere) and chose a skill heavy rogue with spiderclimb slippers and a bunch of utility magic items for all sorts of situations.

"Dude, why did you spend like 1500gp on scrolls of Summon Monster I"
"Watch carefully as this cow runs down the hall." -Mooooo- *THUD**BOOM*
"I hate you so much right now."
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  #58  
Old 07-05-2010, 01:44 PM
fastboy21 fastboy21 is offline
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It wasn't a Gygax module, but if you ever really want to test your party run Dragon Mountain the way it is published.

I have run the module three times with different groups, and played it twice before that as a player. There is just about zero percent chance of any group even making it close to the dragon if you don't adapt the module to make it easier for the players. Traps, murder-holes, poisoned arrows, dead falls, small armies of over-bearing kobolds, etc...some of the trap set-ups are the best that I have ever seen anywhere.

My problem with running the module has always been that I am looking to running the deeper areas of the mountain so much that I sometimes get tempted to make the dungeon easier in the beginning than it is supposed to be. It is not so much that I want the players to win, but that I want to kill them with cooler stuff a bit deeper in...
  #59  
Old 07-05-2010, 02:07 PM
Thorjorkill Thorjorkill is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
The adventure simply requires you to go into every situation thinking that there's a trap.

I got to play it again in D&D 3.5 (as I had forgotten about pretty much everything about it except for the sphere) and chose a skill heavy rogue with spiderclimb slippers and a bunch of utility magic items for all sorts of situations.

"Dude, why did you spend like 1500gp on scrolls of Summon Monster I"
"Watch carefully as this cow runs down the hall." -Mooooo- *THUD**BOOM*
"I hate you so much right now."
I replayed this one last year as well. Knowing the extreme brutality of tomb of horrors from WAY back when, I decided to play it safe and whiney.

We still lost everyone in the party in like the first 4 rooms / 2 hallways.

I'm beginning to wonder if the demi lich really exists...

Aeolwind, I think it would be awesome that when you are stunned/paralyzed/mezzed and a critter hits you, it does 10x crit/max damage here on p1999. Give these whiney bastages something to REALLY complain about. I mean fuck, just bring back weapon calc damage for mobs from 1 to 20 as it was in CLASSIC for some real bitching - decayed skellies with 2 handers hitting level one newbs for 18 points of damage over and over... THAT WAS CLASSIC...

Halladar, why do you care so much about these penalties, we understand they are retarded, BUT, so was a druids ability to port players and make some really rightous coin, so why not just put pok books in right now with the plane of knowledge? When I saw someone roaming around in classic with a soulfire, I was always like "wow."

When anyone saw a halfling druid at 50, we teased them relentlessly.

When we saw a level 50 troll SK in classic, it was typically the same expression of "damn man, great job sticking in there..."

But you needed an explanation, and I think Aeolwind answered it nicely with his "I plowed your mom last night while ramming mule cock into your mouth" statement.

Well, maybe thats not what he typed, but thats the proper translation.
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Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #60  
Old 07-05-2010, 02:31 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Lol I remember the temple of elemental evil and dragon mountain... players couldn't handle it... never did tomb of horrors tho
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