Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #11  
Old 08-03-2014, 05:29 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i would imagine lures would fall under the same category as other direct damage nukes, the only difference is that they have a -300 modifier which made them pretty much impossible to full resist or even partial in this era
Any tweaks to the resist code should be mindful of the fact that resists aren't capped at 255 on this server.
Reply With Quote
  #12  
Old 08-03-2014, 10:46 AM
Infectious Infectious is offline
Planar Protector

Infectious's Avatar

Join Date: Jun 2010
Posts: 1,181
Default

Hay the god!
Reply With Quote
  #13  
Old 08-03-2014, 04:48 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Pras hph
Reply With Quote
  #14  
Old 08-03-2014, 05:26 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

It looks like root in pvp won't break early (cept if ur nuked) in the code.

Is this right?

Working on that FR/MR discrepancy.

I also need details on what kinds of spells are not resisted correctly.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #15  
Old 08-03-2014, 05:27 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Any tweaks to the resist code should be mindful of the fact that resists aren't capped at 255 on this server.
I am about to cap shit to 255, like real soon.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #16  
Old 08-03-2014, 06:24 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It looks like root in pvp won't break early (cept if ur nuked) in the code.

Is this right?

Working on that FR/MR discrepancy.

I also need details on what kinds of spells are not resisted correctly.

H
i believe melee damage also has a chance to break a root

bard stuns in general seem to be much more powerful than they should be, most notably denon's bereavement(point blank poison based aoe stun, DoT, and -MR debuff) and bruscoe's bombastic bellow(single target magic based nuke + long duration stun)

i also recall bard mezzes landing quite a lot when they shouldn't

rogue poisons, most notably the blind ones, also shouldn't be landing as often and at least the blind ones certainly shouldn't be full duration every time(being blinded for 78 seconds is just ridiculous)

the largest problem is with pure direct damage nukes being impossible to resist and requiring very high of the associated resist in order to begin partially resisting them
Reply With Quote
  #17  
Old 08-03-2014, 06:35 PM
Zalaerian Zalaerian is offline
Planar Protector

Zalaerian's Avatar

Join Date: Nov 2010
Location: Pittsburgh PA
Posts: 1,067
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]

rogue poisons, most notably the blind ones, also shouldn't be landing as often and at least the blind ones certainly shouldn't be full duration every time(being blinded for 78 seconds is just ridiculous)
This needs to be addressed pronto imo due to velious on the horizon. Blind whips destroy pvp
__________________
Ksah <Empire>
Reply With Quote
  #18  
Old 08-03-2014, 11:14 PM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,517
Default

i'd be careful about nerfing spell resists too hard. the goal is good pvp not melee gods. i think the system is fine right now just needs a tad more randomness and ability to very rarely fully resist a nuke

also some low level (like level 8 or 12 or something) wiz+enchanter nukes with .1 sec stuns were unresistable. ppl still loaded them and used them at high levels to interrupt other casters. they had low cast times.
__________________
Quote:
Originally Posted by heartbrand View Post
Beware of this poster, he makes unsubstantiated claims and attacks on people
Reply With Quote
  #19  
Old 08-04-2014, 12:55 AM
Tacitus Tacitus is offline
Banned


Join Date: Jun 2012
Posts: 197
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Gonna have to throw a lot of this into spreadsheets and play the what if game.

Will get it ironed out.

H
Glad to see a developer exploring into options and issues, thank you for all your work
Reply With Quote
  #20  
Old 08-04-2014, 05:01 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Rogue blind poison durations were already nerfed.
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Alecta: [PvP] Rogue blinds will now last a quarter of their PvE duration, but will have their partials skewed higher.
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It looks like root in pvp won't break early (cept if ur nuked) in the code.

Is this right?
Chance for root to break on tick in PvP was removed before the server launched.

Technically it's not right/classic, but neither is the fact that the PvP duration of all roots/snares is capped at 5 ticks (in the past it's been said this was due to a clientside limitation, but that seems dubious). As a consequence, DoTs with a snare component (such as the necro darkness line) are also cut off at 5 ticks, which is pretty lame.
Last edited by Technique; 08-04-2014 at 05:07 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:24 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.