Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 01-17-2014, 12:39 PM
Coridan Coridan is offline
Fire Giant


Join Date: Feb 2010
Posts: 650
Default

They could also reuse some of the Luclin zones to fill in holes in the map in classic. Scarlet Desert could be Rujarkian Hills connecting Oasis (from Orc Highway) to the weird empty side of South Karana.
  #22  
Old 01-17-2014, 12:47 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
DoDh was the best expansion, hands down, tits up.
Surprised Mortals?
  #23  
Old 01-17-2014, 02:13 PM
Scoresby Scoresby is offline
Aviak


Join Date: Feb 2010
Posts: 85
Default

Or just release a customized PoP after Velious and skip Luclin entirely! The huge step up in difficulty would actually be fun and everyone knows Luclin was terrible anyway!
  #24  
Old 01-17-2014, 02:24 PM
Tewaz Tewaz is offline
Planar Protector


Join Date: Jun 2011
Posts: 1,160
Default

The best thing for this would be to add the 65 cap with AA's and make a way to get in to Plane of Tranquility. Put it in Everfrost or something.

If there aren't enough zones to level to 65, just add a Luclin zone or two as attachments to classic zones.

I really love the idea of this server + PoP expansion + AA - cats on the moon - fast transportation - bazaar.
  #25  
Old 01-17-2014, 02:31 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Dear everyone asking for no fast transportation. Or citing PoK as the devil's lair... Never ask a Druid or wizard for a port again, thank you.

Because the number of people who ask for teleports now as compared to back in 1999-2000 classic time... Is vastly different.
  #26  
Old 01-17-2014, 02:39 PM
Coridan Coridan is offline
Fire Giant


Join Date: Feb 2010
Posts: 650
Default

The difference is interaction. Same with binding. You get to know people and form a community. Every time I look for a port I make a new friend =)
  #27  
Old 01-17-2014, 02:43 PM
WizardEQ WizardEQ is offline
Sarnak

WizardEQ's Avatar

Join Date: May 2011
Location: somewhere in the us
Posts: 305
Default

Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
The difference is interaction. Same with binding. You get to know people and form a community. Every time I look for a port I make a new friend =)
Well said, friend!

I was gone once Bazaar, AA's were introduced. Game turned to shit when they began to exterminate all human elements from it. Yes, my main was a wizard then, too.

Another thing we should be glad with: NEVER GUNNA HAPPEN!

XAXIAN (LVL 60 HUZZAH)
FORCEFUL ENTRY
  #28  
Old 01-17-2014, 02:49 PM
Tenlaar Tenlaar is offline
Fire Giant


Join Date: Feb 2013
Posts: 759
Default

Exterminate all human elements? That is a gross exaggeration. Many people, myself included, prefer the "human elements" of grouping with people and going off to kill things instead of the "human elements" of sitting in the EC tunnel by myself or grouping with somebody for 45 seconds while they cast a port and I hand them plat.
  #29  
Old 01-17-2014, 03:21 PM
MasterKiljaedon MasterKiljaedon is offline
Aviak


Join Date: Oct 2013
Posts: 63
Default

Immensely enjoyed some elements of luclin/pop era. The knight tanks really stepped into prominence and had niche powers. Fear immunity and superior single threat for pals along with group heal support/hand of piety cures rocked. Sk had threat buffs and unique debuff/group buffs along with competitive burst and aoe theat. I miss not having slay undead sometimes.

Also pop had great tiered raids for the elite to the pugs
  #30  
Old 01-17-2014, 04:41 PM
BennoFlo BennoFlo is offline
Orc


Join Date: Nov 2012
Posts: 48
Default

AA's made the game shitty imo.

Added a million factors that change balance.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.