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  #11  
Old 12-11-2020, 03:16 AM
Naethyn Naethyn is offline
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Quote:
The Warrior Advantage:
Warrior's have an innate 5% mitigation of the DI potion of damage.
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  #12  
Old 12-11-2020, 09:06 AM
Snaggles Snaggles is offline
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A lot of great points. Not going to get into the warrior vs knight debate because it’s been covered well. In terms of the “why should tanks, tank?” Here are more thoughts.

Gear optimization is another factor. While warrior and knight specific items are often much higher AC/HP’s they also often stack for it. Pullers will often favor resistances or gear with other intrinsic benefits. Melees will favor some str gear. For that reason a melee dps might not be severely disadvantaged in possibility they are down a significant amount of hps for practical reasons. An important factor with complete heal efficiency and general heal timing. Pull an add and a ranger or bard can drop quick.

Role delegation is also important. A bard can do almost anything but a bard doing everything is inefficient and more likely to die. In the high levels tanks sometimes pull but usually wait and tag/tank what comes in so the puller can work on the next target. Can a bard generate more aggro than a knight? Probably...is it needed? Not likely.

There are reasons to think outside the box but the more well rounded a group the more specific you can stick to archetypical roles. If you have a tank of any sort it’s probably better to let them tank. If you are severely out gearing them maybe come up with a mutual agreement. If you are doing too much dps either help the tank (root and announce proximity aggro is in force) or delay entry so you aren’t constantly burning the healers mana. As the old adage goes, if you aren’t part of the solution you are part of the problem.
  #13  
Old 12-11-2020, 09:08 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The Warrior Advantage:
Warrior's have an innate 5% mitigation of the DI potion of damage.
Warriors rolling 0-19 DI instead of 1-20 was part of the luclin/pop AC revamp, no? I didn’t think it happened here ?

If it exists here it should give the impression of increased warrior avoidance versus mobs with no db (as 0 damage hits are displayed as misses).
Last edited by Jimjam; 12-11-2020 at 09:11 AM..
  #14  
Old 12-11-2020, 06:32 PM
Naethyn Naethyn is offline
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Warriors do get 20 distinct damage intervals. There is an innate 5% mitigation to the DI rolled, and not an elimination of DI20.
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