#11
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Pffft free market always wins in the end. Kill a commie for your mommy.
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#12
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Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?
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#13
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__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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#14
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Quote:
With variance you have all guilds tracking, and as soon as there is a pop they rush for it. Whoever gets there second will get in your camp, train you, and call you names saying they are just waiting in case you mess up (which happens a lot because they are training you, standing in your camp, and running agro all around the zone) | |||
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#15
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Quote:
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#16
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Quote:
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#17
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Quote:
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#18
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Quote:
All you would have otherwise would be multiple guilds logged out at spawn camps and massive training/ks attempts by lesser guilds tired of trying for 2 months to get a spawn at "maintenance" time and being unable to do so because of the upper guilds having their presence there, ready, buffed and easily logged in/zerged on the boss. This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks | |||
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#19
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Quote:
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#20
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keepin hope alive that admins will re-evaluate the current situation and try to bring back the true classic experience!
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