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  #11  
Old 02-21-2012, 11:37 AM
Raavak Raavak is offline
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Pffft free market always wins in the end. Kill a commie for your mommy.
  #12  
Old 02-21-2012, 11:50 AM
RevengeofGio RevengeofGio is offline
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Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?
  #13  
Old 02-21-2012, 11:52 AM
Droxx Droxx is offline
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  #14  
Old 02-21-2012, 11:57 AM
messiah_b messiah_b is offline
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Quote:
Originally Posted by RevengeofGio [You must be logged in to view images. Log in or Register.]
Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?
With a set day, you will have all the spawns happen at once, and guilds can choose which target to go for.

With variance you have all guilds tracking, and as soon as there is a pop they rush for it. Whoever gets there second will get in your camp, train you, and call you names saying they are just waiting in case you mess up (which happens a lot because they are training you, standing in your camp, and running agro all around the zone)
  #15  
Old 02-21-2012, 11:57 AM
Craigmandu Craigmandu is offline
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Quote:
Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?
Sounds to me like someone wanting to strongarm certain spawns. Keep it variable...keeps everyone honest.
  #16  
Old 02-21-2012, 11:59 AM
Craigmandu Craigmandu is offline
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Quote:
With a set day, you will have all the spawns happen at once, and guilds can choose which target to go for.
What this means is guilds can have "teams" that setup before maintenance to be assured of a kill, effectively taking those creatures out of the loop for anyone other than those guilds.
  #17  
Old 02-21-2012, 12:11 PM
Ruenaros Ruenaros is offline
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Quote:
Originally Posted by Craigmandu [You must be logged in to view images. Log in or Register.]
Sounds to me like someone wanting to strongarm certain spawns. Keep it variable...keeps everyone honest.
It's actually the complete opposite of what you just suggested. Variance enables strong-arm tactics because it allows the large batphone guilds to dominate every spawn on the server, instead of having to select which ones they really care about.
  #18  
Old 02-21-2012, 12:35 PM
Craigmandu Craigmandu is offline
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It's actually the complete opposite of what you just suggested. Variance enables strong-arm tactics because it allows the large batphone guilds to dominate every spawn on the server, instead of having to select which ones they really care about.
How would it be any different that perma-camping the spawns? It would make it easy peasey for a guild to keep certain spawns on lockdown negating anyone else the opportunity. At least with variance in, if another guild wanted to camp the same spawn, they could get a real presence there and have a shot at it.

All you would have otherwise would be multiple guilds logged out at spawn camps and massive training/ks attempts by lesser guilds tired of trying for 2 months to get a spawn at "maintenance" time and being unable to do so because of the upper guilds having their presence there, ready, buffed and easily logged in/zerged on the boss.

This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks
  #19  
Old 02-21-2012, 12:53 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Craigmandu [You must be logged in to view images. Log in or Register.]
This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks
That may have been the theory, but its not how it has worked out in practice.
  #20  
Old 02-22-2012, 10:20 AM
Ruenaros Ruenaros is offline
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keepin hope alive that admins will re-evaluate the current situation and try to bring back the true classic experience!
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