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  #31  
Old 09-03-2012, 04:35 PM
Itap Itap is offline
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Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
I just always play Human....I like the "underdog" factor......no vision boosts, no hide/sneak ability, no innate regen, no stun immunity. I also think this stems from a book called "Magic Kingdom For Sale: SOLD!" by Terry Brooks - it was a childhood favorite of mine and I guess the "concept" of a regular human in today's society being immersed in a fantasy world is ultimately how I envisioned myself in EQ all those years ago.

/shrug sumthin like that [You must be logged in to view images. Log in or Register.]
Well said. I never liked fatties due to the fact that they are so freakin ugly, no matter how much better warriors they make. Plus id rather be a unique class/race combo
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  #32  
Old 09-03-2012, 04:41 PM
godbox godbox is offline
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troll plate graphics > all already then add in velious hockey masks for extra win
  #33  
Old 09-04-2012, 07:50 AM
falkun falkun is offline
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Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
troll plate graphics > all already then add in velious hockey masks for extra win
While the hockey masks beats out the Ogre totem, the DEF male medusa, HIE male snow tiger, ERU male scorpion, GNO female tinkerer, and HUM dragons are also pretty awesome. If I could have put up with bucket helmets for kunark, I would have made my bard a human for the dragon helmets.
  #34  
Old 09-04-2012, 08:05 AM
SwordNboard SwordNboard is offline
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Iksar velious helms!
  #35  
Old 09-04-2012, 08:10 AM
falkun falkun is offline
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Iksar velious helms!
Not my favorite.
  #36  
Old 09-04-2012, 08:58 AM
fadetree fadetree is offline
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props to OP for kicking off a 4 page thread with a simple question and never speaking again.
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  #37  
Old 09-04-2012, 10:40 AM
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Danth hit the nail on the head. You guys are comparing a game made back in 1999 to a game that was made light years in technology later. Of course there are going to be differences that are better in a game that was developed later.

People fail to realize that EQ was essentially the first of it's kind. Sure there was a couple other games, UO comes to mind, but none to the scale of EQ. It is that reason alone that makes it so nostalgic, and one of the main reasons a server like P99 even exists.
  #38  
Old 09-06-2012, 03:50 AM
Heavydrop Heavydrop is offline
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Ogres and Trolls.... yeah they're great on stats and the
frontal stun immunity and regen is great too but there are certain
things that always bug me about playing them.
I hate being that tall and having to look down at almost all my targets.
I hate trying to squeeze my gigantic arse through just about every dungeon
and town I go to. Sometimes a shrink is available via spell or potion but
sometimes (by zone) shrink isn't even an option.
I hate the huge exp penalty that comes with being a fatty
I hate the horrendous faction too.
If you play those races and you have someone to help you out and
get around, great, more power to you.
To each their own but as for me, no thanks on the fatties...
but I will say I never understood the reasoning behind playing a Dark Elf
rogue... the starting stats are horrendous and the DE mask is the easiest
to get if all you really wanted was the look
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  #39  
Old 09-06-2012, 04:09 AM
Mayhem2 Mayhem2 is offline
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Nothing is more awesome than watching an Ogre or Troll tank wade into a bunch of mobs on the front line. They block punches with their faces. /comfort

http://en.wikipedia.org/wiki/Comfort
Last edited by Mayhem2; 09-06-2012 at 04:12 AM..
  #40  
Old 09-06-2012, 07:27 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
what matters more than wood elf v. ogre or human v. iksar or ranger v. rogue is the way the player behind the keyboard plays whatever it is he has chosen.
This has been my experience in six years of live play and over two years of p99 play with about 3 years of WoW and a year of EQ2 mixed in.

It's the players that matter.

How this simple concept keeps being overlooked in massively multiplayer RPGs baffles me.

I've always been a DWF PAL in EQ. I can remember my HEF RNG buddy and I pulling off crap full groups wouldn't try. Yeah. We died a bit, but we would ultimately succeed.

There will always be min/max players that accomplish everything and consume all the content. You know what I've learned over the years? Those kind of players aren't as fun to spend time with. Again, it comes back to the player...
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