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  #1  
Old 12-03-2014, 06:14 AM
Rogean Rogean is offline
¯\_(ツ)_/¯

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Join Date: Oct 2009
Location: Massachusetts
Posts: 5,381
Default Patch Notes: December 3rd, 2014

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  • Haynar: Removed adjusting gamma until after display is initialized.
  • Haynar: Adjusted damage done by critical hits (lowered the damage multipliers).
  • Haynar: Adjusted minimum damage for critical hits. It was too low for low damage/low delay weapons.
  • Haynar: Fix for bard songs.
  • Haynar: Fix for some mobs being unslowable.
  • Haynar: Fixed MobAI where engaged mobs get rebuffed over and over.
  • Haynar: Fixed AE stuns to allow better CC of NPCs. Kept stun lock prevention of PCs.
  • Haynar: Added additional checks for handing items to charmed pets.
  • Haynar: Added to PvPResistSpell() resist caps for CC type spells.
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Last edited by Rogean; 12-04-2014 at 05:12 PM..
  #2  
Old 12-03-2014, 06:41 AM
Amontillado Amontillado is offline
Kobold


Join Date: Feb 2011
Posts: 137
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Gamma is so bad, and not even close to classic... does this even get tested before implementation?

UI should not be affected.
Middle of daytime all races should be able to see well outdoors(most zones).
Nighttime and dungeons, Infravision and Ultravision should work well.

So so so so so so wrong.

<Suggestions to fix gamma correctly>
1. Put gamma back the way it was a month ago(Adjusting the game gamma is not the right way)
2. Adjust the way the different visions work. (Normal / Infra / Serpent / Ultra)

(We all know classic EQ was much darker... I imagine the p1999 devs don't actually know what is was supposed to be, you guys are too young! haha)
Last edited by Amontillado; 12-03-2014 at 05:46 PM..
  #3  
Old 12-03-2014, 06:49 AM
username17 username17 is offline
Fire Giant


Join Date: Sep 2010
Location: Norfolk VA
Posts: 698
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Win EQ2 has an option to prevent the EQ Client from affecting the Gamma level on your entire computer. That might be helpful for people still having issues.
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  #4  
Old 12-03-2014, 06:54 AM
chaser95 chaser95 is offline
Sarnak


Join Date: Mar 2014
Posts: 377
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Lol can not even tell what robe my necro is wearing now from character selection screen way to go =/
  #5  
Old 12-03-2014, 06:58 AM
Latege Latege is offline
Aviak


Join Date: Nov 2014
Posts: 75
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The only thing this changed about the gamma is now the loading screen takes your gamma into consideration and becomes brighter if you have it set really high, but as soon as character select loads it reverts back to being super dark even at 100%, and doesn't change when you enter the game.
  #6  
Old 12-03-2014, 07:11 AM
Nefarum Nefarum is offline
Aviak


Join Date: Dec 2013
Posts: 95
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This gamma change is still SO BRUTAL and awful. All that's changed now is it's lighter in the loading screen, but by character select it's basically unplayable it's so dark. I can barely see anything, and I'm a Dark Elf. This is way way way worse than classic EQ ever was.

Not to mention this makes all my other windows dark, which messes with me doing other things on my computer.

This is not how this should be implemented, this is a total hack. EQ should not make our entire computers so dark. Not to mention everyone is just going to use third party tools to get around it.

If this can't be implemented in a better way it should just be removed completely, it's not worth it.
  #7  
Old 12-03-2014, 07:21 AM
Rogean Rogean is offline
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Location: Massachusetts
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We are discussing the Gamma settings internally, It may not be final yet.
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  #8  
Old 12-03-2014, 07:25 AM
Shutt Shutt is offline
Scrawny Gnoll


Join Date: Aug 2014
Posts: 22
Default Game bugs

If this is not where I post game issues with the new patch let me know, but I don't have merchants or bankers in game now on red. Is this an issue anyone else is experiencing?
  #9  
Old 12-03-2014, 07:27 AM
Latege Latege is offline
Aviak


Join Date: Nov 2014
Posts: 75
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All the mobs are there but invisible until they move. So you have to aggro any mob you want to see, pathing mobs are unaffected as they move on their own. I fixed the NFP bank if anyone needs to bank.
  #10  
Old 12-03-2014, 07:33 AM
Shutt Shutt is offline
Scrawny Gnoll


Join Date: Aug 2014
Posts: 22
Default Game Bugs II

If I send a tell it doesn't pop up in my chat window as if it was never sent, and I get no replies from those I have sent tells too. I also have no /ooc chat as a form of world chat it seems. Was /ooc fixed, didn't see anything about it in the patch notes? Anyone else having this issue or is it just me?
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