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  #21  
Old 05-16-2017, 02:23 AM
deadlycupcakez deadlycupcakez is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
People don't like getting ganked: seems pretty easy to understand.

It really doesn't matter what the exact ratio of deaths are: when your options are "the server I get ganked on one out of N non-PvP deaths", or "the server I never get ganked on", it's pretty obvious why the population is distributed the way it is.

And then if even one of those ganking is from a de-leveled fungi-wearing griefer, it really doesn't matter what the ratio is, because just once is enough.
and people like charm breaks during crit lull resists? im sorry, but the above argument that "people dont like getting ganked" when there is so much built in punishment in the strictly PVE game just doesnt have any weight...
  #22  
Old 05-16-2017, 03:58 AM
Beastagoog Beastagoog is offline
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Originally Posted by KEWLGET [You must be logged in to view images. Log in or Register.]
p99 staff was hyping discord and teams left and right

p99 staff comes to agreement with daybreak games for "legitimacy" of the project

p99 staff suddenly becomes completely silent about future development

it's pretty clear; they're obviously not going to come out and say that considering it goes against their "legitimacy" claim
Yah this is pretty much on point.

Which means that there is NEVER going to be a timeline specific server either once the final patches go in (Chardok 2.0) (because that's a wipe and/or new server) So literally everyone having 10 level 60's is what remains of both these servers till the end of time.

But you can understand this as the bread and butter of Daybreak's income is rehashing TLP servers, i.e Agnaar. I half suspect the next one to come after Agnarr will be a Gate's locked server etc, etc. so that they cover the various demography's of everyone's ideal "best for EQ expansion era".
Last edited by Beastagoog; 05-16-2017 at 04:03 AM..
  #23  
Old 05-16-2017, 10:08 AM
MEGANS LAW MEGANS LAW is offline
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Cucked 1999. Sad state of affairs.
  #24  
Old 05-16-2017, 12:06 PM
loramin loramin is offline
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Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
and people like charm breaks during crit lull resists? im sorry, but the above argument that "people dont like getting ganked" when there is so much built in punishment in the strictly PVE game just doesnt have any weight...
So your argument is basically "the game is hard already, everyone should want it to be harder"? Seems pretty weak. Plus, getting ganked by a griefer that you had no way of stopping is an entirely different set of misery than dying because you were stupid and punched Fippy Darkpaw when you were at 10% health in PvE.

Quote:
Originally Posted by Beastagoog [You must be logged in to view images. Log in or Register.]
Which means that there is NEVER going to be a timeline specific server either once the final patches go in (Chardok 2.0) (because that's a wipe and/or new server) So literally everyone having 10 level 60's is what remains of both these servers till the end of time.
Never say never. It won't happen tomorrow, but I find it hard to believe that after eight (or however many it's been at this point) years the staff would just give up on a progression server (and to a lesser extent the discord server).

If Daybreak truly said "no new servers, ever", and the staff really did give up, why would there be any secrecy? What would either P99 or Daybreak have to lose by saying "sorry guys, it's not going to happen"?

If I were Daybreak, I'd be thinking "I don't want these P99 punks to make me sell less Agnar subscriptions ... but other than that I want to let them keep going, as it's good for the brand for people to be excited about EverQuest." If I was thinking that way, I might say to P99 "hey, if you launch a new server before Agnar has had N months to earn us money, we will completely and utterly destroy you. And if you even tell people a new server is coming in N months that might stop them from playing Agnar too, so don't you dare say anything."

But once N months rolls around ...
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Last edited by loramin; 05-16-2017 at 12:15 PM..
  #25  
Old 05-16-2017, 12:52 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]

But once N months rolls around ...
Daybreak will announce a new Progression server like they have for the last several years.
  #26  
Old 05-16-2017, 01:10 PM
Keykey Keykey is offline
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Quote:
Originally Posted by KEWLGET [You must be logged in to view images. Log in or Register.]
p99 staff was hyping discord and teams left and right

p99 staff comes to agreement with daybreak games for "legitimacy" of the project

p99 staff suddenly becomes completely silent about future development

it's pretty clear; they're obviously not going to come out and say that considering it goes against their "legitimacy" claim
Wrong

4/29/15
https://www.project1999.com/forums/s...d.php?t=191146

9/16/15
https://www.project1999.com/forums/s...d.php?t=211293

Try again!
  #27  
Old 05-16-2017, 01:28 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
I think another reason is why bother. The same underskilled internet social seekers are going to play blue. And the same 40 rejects going to play red. Discord or teams will pull a little from both for abbit, but everyone it brings in will quit. Because it's Everquest and we are in 2017.
what red has over blue is that both of these groups are rejects.
  #28  
Old 05-16-2017, 01:30 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by Rizzle [You must be logged in to view images. Log in or Register.]
I honestly believe that the reason r99 has such a low population is because its a FFA pvp server. I played on Sullon Zek back in the day and absolutely loved playing on a team pvp server. I would've played on a pvp server here as well except that its a FFA server. The idea that anyone can kill you is a HUGE turn-off and I feel is a deal breaker for many, including myself.

I would quit blue in an instant if they released a team pvp server. Even if it ended up being the same people from r99, knowing that a portion of the server is on the same team as me makes pvp a lot more tolerable. Knowing that 1/3 or 1/2 of the population can't swoop in and kill me I think makes it a lot more enjoyable.
I dont understand you people, why not just get a tag? theres no difference except if you start mouthing off to a guildmate he has the ability to kill you..

Seriously whats the dif in your minds eye?
  #29  
Old 05-16-2017, 01:36 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
So your argument is basically "the game is hard already, everyone should want it to be harder"?
this is virtually 99% of the reason this emu exists and everyone isnt on a wow emu or live....
  #30  
Old 05-16-2017, 01:43 PM
loramin loramin is offline
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Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
this is virtually 99% of the reason this emu exists and everyone isnt on a wow emu or live....
I was responding to:

Quote:
Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
and people like charm breaks during crit lull resists? im sorry, but the above argument that "people dont like getting ganked" when there is so much built in punishment in the strictly PVE game just doesnt have any weight...
Of course people like it hard: that's why they keep playing even after they die from charm breaking at a bad time. But to say "well charm breaks happen, therefore everyone should want more misery in their lives" is a pretty dumb argument, and the population numbers show that no one is buying it.

Not to mention that, as I just said, getting ganked by a griefer is something you have no control over, which makes it far more miserable than dying because you punched a mob when you had low life.
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Last edited by loramin; 05-16-2017 at 01:58 PM..
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