#91
|
|||
|
By the way, back in 1999, before people had standardized on the term "MMO" to describe this type of video game, there was another term in use as well: "persistent world online gaming" or some variation thereof.
Before it was about tons of players ("massively multiplayer"), it was about the world continuing while you were logged off. It was about the world being bigger than the individual player. It was about the world being objectively real rather than just shallow window dressing on which you play the 2010 version of Gauntlet or Golden Axe. EQ was about the world, before it got changed into WoW-Lite. | ||
Last edited by Kazzok; 06-06-2010 at 06:47 PM..
|
|
#92
|
||||
|
Quote:
Just an FYI. [You must be logged in to view images. Log in or Register.]
__________________
Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | |||
|
#93
|
|||
|
Aye back from EQ Beta when alot of the lore was being written by community members who would eventually join the sony staff (Absor etc!)
| ||
|
#94
|
|||
|
The codex of war was written after Kunark, though. Otherwise, no player would have known about Kunark or Trakanon in the first place. Most of the "lore" found in these writings was players trying to write their guild into the story (prophecy of trakanon), or making stuff up that contradicts official lore (i.e. the stuff about trolls being from Kunark).
Nothing found in the codex of war has any in-game correlation to suggest it was ever officially adopted or that it exists as anything other than decently-written (if at times, inaccurate) fan fiction.
__________________
Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | ||
|
#95
|
|||
|
Actually the lore in question is from beta and the codex of war is a derivative of it. There are lots of things from classic everquest that got changed later on. Like for example the lore that said Innoruuk created the Iksar.
| ||
|
#96
|
|||||
|
Quote:
Luke Skywalker was originally Luke Starkiller, but that doesn't mean that Starkiller is a canonical last name from classic Star Wars history (aside from the recently released Force Unleashed stuff, which was ret-conned four decades later.) Furthermore: Codex of War Quote:
__________________
Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | ||||
|
#97
|
||||
|
Quote:
Because it keeps it Classic. The more you move away from challenge and the fear based concept of dying in this game, the more you move towards World of Warcraft and Everquest Live. Spare us both, please. :/ | |||
|
#98
|
|||
|
This is your guy's playground, I absolutely love playing in it! I am sure that whatever you implement, if anything, will be great. The best part about this server is getting to see and do everything i didn't get a chance to. So idk if it is something modified or original. I am pro planes tho, seeing the clockwork dragon is on my bucket list!
| ||
|
#99
|
|||
|
I for one am completely 100% against the idea of Alternate Advancement being implemented.
That feature basically forces you to choose one character from there on out or be left behind by those that do. I enjoy leveling up alts and don't want to be told down the line that I'm gimping my main by taking time to levell up a new character to 60. | ||
|
#100
|
||||
|
Quote:
I guess it's just that with AAs, its like a whole crap load of "mini-levels" all at once to try and catch up with. When only gear is your progression, you have more time to play alts, since you can only raid a couple of times a week or whatever. However, I still stand by "it's a game, do what you like!". If AAs one day hit (unlikely), screw everyone else, do what you enjoy [You must be logged in to view images. Log in or Register.]
__________________
| |||
|
|
|