#171
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http://www.project1999.org/forums/forumdisplay.php?f=30. But yeah, anyway--Having read a lot of opinions on the matter, in other posts: They're lame. Fine, some people like them, I will acknowledge that. IMO, Luclin is where EQ diverged from classic-style, and Luclin models remind me of this fact. I will note however, it's impossible to not enable luclin models on the server & have maps enabled globally if LoY ever comes into play (Expansion flag must be set to LoY for maps, and LoY > Luclin in the series). So.. you might get your wish someday =)
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[47 Wizard] Kobias (Human)
Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'( | |||
Last edited by Kobias; 08-13-2011 at 08:01 PM..
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#172
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Quote:
Yes, I did VT when it was current. Varying the spawn timers makes it even worse since that means you'll likely be clearing four bosses worth of trash to get to the one that spawned all the way in the back etc. The way VT worked was you killed bosses to despawn deathtouching warders blocking the way.
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#173
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Quote:
I guess, maybe if they just reduced the trash HP, it might solve some of the problem. A full clear within 5 hours doesn't seem like that much to ask. You could possibly go a step further and make VT's bosses completely respawn together, kind of like CT-Dread-Fright-Terror-Dracoliche, which lets other guilds be competitive for different tower bosses. VT reminds me of VP a little, except that VP had far less annoying trash :-p
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[47 Wizard] Kobias (Human)
Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'( | |||
Last edited by Kobias; 08-13-2011 at 08:09 PM..
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#174
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Quote:
HERE Quote:
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#175
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Wipe it clean and start fresh with a pvp type server/pvp raidzones whatever is more liked.
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#176
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I'd say PVP options and perhaps some custom content if that's feasible. If Luclin were released on P99 I'd stop playing, though I'd be interested in some reasonable approximation of the AA system (and perhaps halfling and gnome hybrids). It's a tricky issue because there is always pressure for these games to expand, but as they do they rapidly outmode older content while simultaneously running out of good ideas. The numbers go up and the quality goes down, and before you know it Gaudralek and Palladius' Axe of Slaughter are one sixth as powerful as some tacky piece of shit with a spelling error in it's name...
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Last edited by Rainflush; 08-13-2011 at 10:32 PM..
Reason: Grammatical error
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#177
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right so AA's would be a way to expand on the game with out making the content up to and including velious trivial. Think about it, AA's really are only available after 51 (which Im sure the devs could tweek to any level they think would be better for p99...if not then we roll with AA@ 51....) so its away to flesh out your high end character and have fun planing and crunching number ( if thats your thing) for the massive army of alts that will spring up [You must be logged in to view images. Log in or Register.].... and I still like the Kerra idea.
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#178
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I definitely think adding AA's modified for the levels they'd be used would be great. It would give 60's plenty to do after they were released, and it would be a way to make Rangers and Wizards viable.
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#179
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Luclin, but only in a very limited sense.
Add AAs, plus raid content. Ditch Vah Shir, Beastlords and most of the stupid alien moon junk. Make remaining zones require EB, much like The Grey. Make the moon an unpopulated, hostile hellhole accessed only via wizard spells. | ||
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#180
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I liked Luclin to be honest. Some of it could be retuned of course. I think it did still fit the vision. PoP I think did not. Some of the raid content was cool, but way too much mudflation and other issues.
Luclin and/or custom content IMO. | ||
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