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  #1  
Old 10-12-2014, 06:03 PM
Bazia Bazia is offline
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Default Melee PVP Buff During Classic

Is the increased damage and hit rate melee bonus implemented during classic due to the fact 80% of the server were druids and wizards ever going to be repealed?

Melees are gods on this server.
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  #2  
Old 10-13-2014, 12:30 AM
Potus Potus is offline
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Melee hit box needs reduced significantly.
Melees need to be facing their target when attacking.
Melee hit rate needs massively reduced, should be missing a good 40-60% of the time, instead it's like 1-5%.
Melee damage needs reduced significantly, 2handers should not be hitting as hard this era, nor should guys be max damaging on most hits.
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  #3  
Old 10-13-2014, 12:55 AM
Colgate Colgate is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Melee hit box needs reduced significantly.
Melees need to be facing their target when attacking.
Melee hit rate needs massively reduced, should be missing a good 40-60% of the time, instead it's like 1-5%.
Melee damage needs reduced significantly, 2handers should not be hitting as hard this era, nor should guys be max damaging on most hits.
yes
no
yes but not that much
think you're the first person in the history of red99 to say that 2handers here are too strong
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  #4  
Old 10-13-2014, 07:57 AM
heartbrand heartbrand is offline
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Two handers do the exact same damage as one handers. I tested this before with a wurmslayer vs a Skarlon sword (both 25 damage) and their damage was identical. There's no two hand damage bonus until velious. (It just happens to be the weapons with the highest damage tend to be two handers but not due to an innate buff to them). In fact, for pve, two handers are fucking awful.
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  #5  
Old 10-13-2014, 11:23 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
yes
no
yes but not that much
think you're the first person in the history of red99 to say that 2handers here are too strong
^

2handers appear to have some kind of bonus because AC just doesn't work in PvP.

Prof? Came back from AFK porting into Tox... melee damage received from Ragingclues:

132
132
132
132
132
132
132
132
132

dead

HMMM
Last edited by Nirgon; 10-13-2014 at 12:30 PM..
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  #6  
Old 10-13-2014, 04:36 PM
Potus Potus is offline
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There's something definitely wrong with 2handers in PvP, they should not be hitting for max damage so often. Come Velious it will get even worse.
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  #7  
Old 10-14-2014, 12:08 AM
Bazia Bazia is offline
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can interrupt get looked at, literally hit 2-3 times and spell interrupted

between everyone walking around raid hasted with max worn haste u aint getting shit off unless u pvping way above in DL or OT and your enemy is a drooling retard
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  #8  
Old 10-14-2014, 08:14 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
^

2handers appear to have some kind of bonus because AC just doesn't work in PvP.

Prof? Came back from AFK porting into Tox... melee damage received from Ragingclues:

132
132
132
132
132
132
132
132
132

dead

HMMM
melee damage in overall is far to high, discing warriors hitting you each swing for 480 without crippling blow with a 36damage 2hander, seems classic..... wait for warriors in velious with this code, 7000hp , hitting for 7-800 without crippling (in disc mode) and around 2k crippling gonna be real guud and classic
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  #9  
Old 10-21-2014, 09:26 AM
Crazycloud Crazycloud is offline
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Hit rate is an issue.

As a tank im always getting hit for full dmg and never missed on.
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  #10  
Old 10-21-2014, 10:01 AM
Haynar Haynar is offline
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Will play with 2 handers and look at miss rates.

H
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