#1
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Broken Combine: Imbued Steelsilk Bracers (Prexus)
I'm working on crafting a full set of Imbued Steelsilk armor (the Prexus variety, using imbued black pearls), but can't craft the bracers. All of the combines were trivial to me, yet I can't complete the set because the bracer materials will not combine.
I tried using the materials indicated on the Project1999 wiki for the combine, and I double-checked the game lore book "On Terrorantula Silk," which gives the recipe for each of the Steelsilk pieces; this recipe matches what is shown on the Project1999 wiki. It wouldn't accept the combine, so I then began experimenting by adding more swatches, removing certain components, etc., and I could not find any way to make the combine work. (I did not, however, remove the imbued black pearl, as that presumably would have eaten my mats and yielded an unimbued steelsilk bracer.) Could this combine please be looked at and fixed? Everything both in-game and online suggests that it should require: but as I said, this recipe is not working. Many thanks in advance! [You must be logged in to view images. Log in or Register.] Edit: http://wiki.project1999.com/Cultural...kills:_Erudite -- Adding this link for quick reference | ||
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#2
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I can confirm this, I was grouped with him and contracted this labor. He tried every sort of combo we could think of and could not get this to work. All the other pieces worked as described. This has to be bugged somehow. I did some googling and could not find evidence of the bracers being bugged at time of release.
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#3
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Looks like the bracer combines for prexus, cazic, and quellious are all missing. Will add them.
From looking at eqtraders, the trivials are listed at 242. Other combines such as the mask are listed at 242, while on p99, it is 107. Does anyone know more about this/does it need to be raised? | ||
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#4
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P99 is using the post tradeskill revamp values for most tradeskills. It probably needs to be raised.
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#5
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From Lokari's tailoring guide (http://www.lokari.net/everquest/cult...teelsilk_armor - last updated March 4, 2004):
Steelsilk (non-imbued) has trivials >165 while all the imbued stuff is <135. This site (http://eqruckus.tripod.com/cultural_tailoring.htm - unknown update date) both supports and adds info: Steelsilk (non-imbued) has trivials >170 while all the imbued stuff is <=119
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#6
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Here is a capture of EQ Traders from October 7, 2001: https://web.archive.org/web/20011007...ng_erudite.htm. The trivials for the Imbued deity-specific Steelsilk is stated as <=123 for all pieces. For non-Imbued, non-deity-specific Steelsilk, the trivial is stated as >169 for all pieces.
Also, there is an issue with the Imbued gems as well. According to the above source, the following imbued gems are used to make deity-specific Imbued Steelsilk armor: Imbued Amber: Cazic-Thule Imbued Black Pearl: Prexus Imbued Topaz: Quellious However, I just crafted a full visible set (minus bracers) of Imbued Steelsilk using an Imbued Amber and everything came out as Deity: Prexus rather than Deity: Cazic-Thule. | ||
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#7
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Also relevant to crafting Steelsilk armor:
Pardas Nalue in Paineel should sell Platinum+Gold+Silver Threads. He currently does not. August 10, 2001 EQ Traders: https://web.archive.org/web/20010810.../tailoring.htm Kamzar in West Cabilis should also sell Platinum+Gold+Silver Threads, and interestingly, Erudite Sewing Kit and the book On Terrorantula Silk, according to the same link above. He currently does not have these items for sale. There are more items he should have also, such as Small Sewing Kit, all clothing patterns, etc. EQT also cites a "Erudite Sewing Kit," rather than the "Worn" Erudite Sewing Kit that is currently on P99. I haven't found evidence yet showing there is a difference between the two containers. | ||
Last edited by Mud; 05-17-2016 at 12:12 AM..
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#8
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Quote:
Gilbasi Weaver in Erudin is supposed to have Platinum thread but I couldnt find it for sale anywhere in erudin, instead I went to thurg.
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#9
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Quote:
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Last edited by Mud; 05-17-2016 at 02:20 PM..
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#10
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Woot, thanks for the quick response time! Looking forward to seeing this implemented in game =)
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