Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 05-18-2017, 05:25 AM
Dothgar Dothgar is offline
Kobold


Join Date: Dec 2012
Posts: 116
Default Foodage

honestly why is the food system so broke.. muffins shouldnt be the same amount of foodage as fish rolls. its kinda sad honestly that after all this time it hasnt been implemented. such easy programming... literally all u have to do is give the size of food a value and decrease chars food value every so often. ex. snack = 1 meal =2 subtract 1 food every 6 ticks. FIX THIS NOW OR I QUIT!!!
Reply With Quote
  #2  
Old 05-18-2017, 05:33 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

The system actually used to work similar to how your proposed.

Evidence was presented that on the equivalent point in the live timeline all food was equally nourishing. As such, the system got changed into the state it is in today.

Judging by your join date you might already be aware of this.


Find evidence that late 2001 Everquest different food was differently nourshing and then I am sure the devs will revert it back to it's previous state as a time locked update ready for the 'true blue' server.
Reply With Quote
  #3  
Old 05-18-2017, 08:46 AM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,798
Default

From April 2001 timeline:

http://www.tski.co.jp/baldio/patch/20010417a.html

Quote:
Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before.
Also in another patch same day:

http://www.tski.co.jp/baldio/patch/20010417b.html

Quote:
Along with the other changes mentioned in the patch message, some player-made food items will now have an effect on your character beyond just keeping him from being hungry. We'll leave it up to you to discover the rest.

We've also added the ability to right-click food to 'force' your character to eat it. This will cause the food to be eaten immediately (though your character can only eat so much food at one time). Food eaten this way will only last half as long as food eaten naturally by the character.
I interpret that as Food was not right clickable until April 17th, 2001 in timeline. Stats on food were then presented as well as different durations.

So I believe we should have duration differences now?
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Reply With Quote
  #4  
Old 05-22-2017, 08:00 PM
Dothgar Dothgar is offline
Kobold


Join Date: Dec 2012
Posts: 116
Default

Yes i second this! can a gm plz apply this? the evidence has been proven..
why are there stats on food but no duration changes?
it makes the game very stale in the food department (pun intended)
Reply With Quote
  #5  
Old 05-22-2017, 09:57 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,798
Default

Part of me wonders if devs filter out requests where evidence isn't cited in original post (I think the sticky mentions something of it not being considered without links).

May want to make a new post with the evidence cited and filter out the 'omg wtf is wrong with you guys programming ain't hard noobs!' tone in the original message! You came off a bit inflammatory
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Reply With Quote
  #6  
Old 05-23-2017, 12:07 AM
Dothgar Dothgar is offline
Kobold


Join Date: Dec 2012
Posts: 116
Default

done. closing
EDIT: cant close threads on this forum
Reply With Quote
  #7  
Old 05-23-2017, 06:43 PM
maximum maximum is offline
Planar Protector

maximum's Avatar

Join Date: Oct 2009
Location: Austin, TX
Posts: 1,157
Default

http://www.project1999.com/forums/showthread.php?t=5242 (has GM replies)
__________________

Amax MNK / Amalgamax ROG / maximum
Begging (227)


EQ Map Archive (1,000+ images)
P99 WikiEQ Patch Chronology
Reply With Quote
  #8  
Old 05-24-2017, 11:00 AM
Dothgar Dothgar is offline
Kobold


Join Date: Dec 2012
Posts: 116
Default

very lame idk why people would want to boringify the game.. really doesnt make the game seem any more "classic" just 1 less mechanic and 1 more boring point for gryffindor.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:13 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.