#71
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I think the issue here is that due to client limitations Monks have gotten a boost. That is fine, really. Just don't pretend that it is how it should be, no ability should land 100% of the time in classic. Kunark is around the corner and I believe that is where the change was made to flying kick to give it a min damage, could be the same with BS (Barf?), so there is little point in changing it now. Yes I am jealous of monks but I could have chosen to play one instead of suffer the riggers of being a rogue in classic. | |||
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#73
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#74
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#75
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#76
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I was talking about discipliness, not AAs... so that point is moot to begin with. Discs came in Kunark and were further built up in Velious. AAs came in Luclin when those other skills already existed. The melee revamp did indeed cause AA to be more of a "buyback" than anything, so yes... poor monks.
That's not classic, let alone in the scope of this server, though. | ||
Last edited by Aadill; 01-13-2011 at 03:04 PM..
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#78
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Adill wrote:
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Flying kick has a 25% chance to hit,50% to hit if the monk is meleeing behind the NPC. ( I'm making the %'s in a way to make it easier to understand. Parry, Ripotose , and dodge. Dodge only takes effect if you are in in the face of the NPC) Once again, making parses now in fear or whatever on P99 does not equate to 1999-Kunark. Monks STILL MISS flying kick. Stop blurring the lines saying it ALWAYS land. | |||
Last edited by Rais; 01-13-2011 at 05:49 PM..
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#79
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You do realize that an attack hit/miss check is made before dodge/riposte/parry/block, right?
Look at the actual combat text, listen to the game sounds. Think about melee in RPGs. Hell, even look up the definition of the words being used. You HIT the mob, but it doesn't connect due to extra abilities. Those chances to avoid taking damage only occur when the kick would otherwise land and do damage. Ripostes, Blocks, Parries, and Dodges are NOT misses in respect to the player. The point of this post is to point out the fact that a kick will always land EXCEPT in the event that a mob passes an evade check, which has only a very slim chance of happening. MISSING implies that you flat out picked your foot up, lunged at a mob, and knocked over a lamp instead of kicking a ravenous magical dog-man in the face. Flying kick would make sense if monks had a ~60-70% chance of landing and checks against evasion were made AFTER that, because every other ability, parsed over multiple expansions, and multiple descriptions of disciplines, abilities, etc. all indicate a level of uncertainty. Flying kick only missing 1% of the time on the parses as shown in this log is statistically inconsistent when looking at any other skill. Here's a thought: what happens with tiger strike/round kick/dragon punch etc. at level 50? Anyone level those skills to max? Would be interesting to see if they follow the same accuracy % as other skills or if they go along with flying kick. As far as "posting proof of how it was in classic," what about everyone saying it shouldn't change? Why SHOULD it be correct in it's current state? | ||
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#80
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