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  #131  
Old 05-24-2014, 09:43 AM
SamwiseRed SamwiseRed is offline
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hmm what about bards then. it takes 10-20 min min to gather all the mobs.
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  #132  
Old 05-24-2014, 10:08 AM
Jimjam Jimjam is offline
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I'm always surprised at how reluctant necros and wizzies are to team up.

Me and my friend levelled a necro/wizard duo (frogloks of innoruuk, naturally) up to 65 on Live. It was awesome.

It's a shame OP and Necro couldn't make things work out ;p.
  #133  
Old 05-25-2014, 12:30 PM
brecon brecon is offline
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Yeah I was in OT last night when this happened. What could have been settled amicably turned into this wizard nerd-raging. Instead of just asking the necro to not tag his mobs if he's snared them, he started going off in OOC about how he was being ks'd.
  #134  
Old 05-25-2014, 02:33 PM
fastboy21 fastboy21 is offline
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learn class, play class well...don't afk...don't suck...make friends...join guild...log in and attend guild events consistantly...win eq. any class.
  #135  
Old 05-25-2014, 03:35 PM
Tankdan Tankdan is offline
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Quote:
Originally Posted by Flamewraith [You must be logged in to view images. Log in or Register.]
I feel much worse for druids than anything. At least wizzies have chardok pulls for insane exp and money, and are semi wanted in raids and highly sought after in velious. Druids can uh..... sow and uh...... semi decent power level.....
druids get Protection of the Glades next expac.. and their own Divine Light spell. They will be needed in raids where mob HP is 10x what it is now.
  #136  
Old 05-25-2014, 04:02 PM
khanable khanable is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
learn class, play class well...don't afk...don't suck...make friends...join guild...log in and attend guild events consistantly...win eq. any class.
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  #137  
Old 05-25-2014, 04:14 PM
Clark Clark is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
learn class, play class well...don't afk...don't suck...make friends...join guild...log in and attend guild events consistantly...win eq. any class.
  #138  
Old 05-26-2014, 08:41 AM
Psionide Psionide is offline
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Quote:
Originally Posted by Flamewraith [You must be logged in to view images. Log in or Register.]
Mages can't root park unless we use spider nets. Not gonna blow 1k to keep three seafuries rooted.
I should've clarified. I was talking about these classes that have been duoing, aside from the druids. I have seen a lot of shamans and mages partner up and root park 6-8 mobs because I think the limit for one person is 4 so when they group up they pull more than that.
  #139  
Old 05-26-2014, 08:43 AM
Psionide Psionide is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Druids tho? [You must be logged in to view images. Log in or Register.]
You misunderstood me. I wasn't saying Wizards were the only class that can quad. I was saying that quadding is the wizard's iconic skill that is akin to a monk FD or a cleric Rez. Aside from teleporting what is the other big class defining skill they have? Quadding.
  #140  
Old 05-26-2014, 11:56 AM
kaev kaev is offline
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Quote:
Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
You misunderstood me. I wasn't saying Wizards were the only class that can quad. I was saying that quadding is the wizard's iconic skill that is akin to a monk FD or a cleric Rez. Aside from teleporting what is the other big class defining skill they have? Quadding.
How exactly is it that teleporting and quadding serve to distinguish wizards from druids? I mean, planar teleports, sure. Someday (we hope) translocates, also. Eventually, maybe manaburn as well. But teleports and quad-kiting, the two shared abilities that both classes are very well known for? That's akin to calling dual wield the warrior's class defining skill.
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