Originally Posted by Derubael
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This is what I figured, but I wasn't sure if some guilds got more than others. I know there's stipulations for guilds giving up mobs they won't be able to get to during their window, but wasn't sure how often that actually happened in practice. Even so, how many mobs does each Class-R get each month? It can't be more than 2 or 3. It seems like the ~8 that you would pickup would be worth it, even if you were horribly unlucky with class assignments on mobs. I'm pretty sure if someone works out the probability on this that guild would walk away with at least twice as many "priority spawns" and four times as many of everything else when averaged over x months. And I can see a large, organized guild like BDA or Taken having absolutely no problem downing 2 mobs each repop before TMO can hit VP.
More action for your guild, more pixels, more hate (for being class C). Seems like it would at least be worth a try, which is why I'm surprised it hasn't been attempted. I can understand not wanting to deal with TMO/IB, but really, neither of these hyper-competitive guilds is going to step foot outside VP until everything is dead. I can maybe see them forging some kind of agreement to leave VP up while they prevent the Class C spawns from being stolen, but it would only be a matter of time before one guild decided PD was more important than CT, and then that agreement would be out the window forever.
In regards to individual requests, I could reference quite a few that regularly come to the staff (even now) asking for clarification on various raid rules. While it doesn't happen quite as often as it used to, it's still a relatively common occurrence. The one that really stands out in recent memory, and illustrates the point well, was an incident between MC and Asgard. I believe this was more or less smoothed out (I was told it made it to the Class R forums, but I could be wrong), but by all accounts it was absolutely an error caused by a lack of understanding of a rule that we all assume everyone gets right away. That's the most pertinent example I can think of that happened recently, but it's far from the only one.
I think that the Class system itself is relatively easy to grasp, and is a necessity that isn't going anywhere anyway, but I really would like to see more simplified rules across the board (I'm the one that inevitably has to write them down somewhere, I swear this doesn't factor into wanting less rules!). As a quick example, we put the anti=poopsock rules in to end the sock and try to make it easier for non-zergcamp guilds to stand against the TMO's and IB's. Thus far, it's failed in every respect, and IMO is just a rule for the sake of being a rule (always a bad thing). Not only has it made no impact in guilds desire to compete, it hasn't done a single thing to curb socking - it's just moved the sock. Now instead of having a party in the VS pit every week, everyone shits up the entrance to KC. The drolvargs up front are literally swimming in your guys' excrement because we've ran out of places to put the socks.
That's just one example of a rule that, if changed/removed, would make things more simple to understand overall. Even within that seemingly simple rule there are 12 different setup locations for 12 different mobs - and damnit, you had better have read that before you go for your first target, because we all know what will happen if you haven't. I like to think that you guys get to every raid capable guild before they make their first attempt at a mob, but the reality is that it's just not possible, and shouldn't be necessary, in order for people to understand all the rules and their accompanying nuances.
That's just my thoughts - I'm all about letting you guys dictate your own direction for the raid scene lately, so I'll likely go with whatever the majority decides, but I really think some consideration needs to be taken with the ruleset as a whole. Also, spread out those spawns!
As a side note, I figured everyone would realize Seattle is on MNF tonight and skip over this pre-game blitz rant (I'm only half kidding, my previous post got way out of hand).
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