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  #11  
Old 04-22-2012, 10:05 AM
Sundawg Sundawg is offline
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Faction work and tweaks are ongoing with me. Always beware of faction shifts after each patch. They usually will not appear in patch notes.

Thank you.
  #12  
Old 04-22-2012, 10:08 AM
shooteneq1 shooteneq1 is offline
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well at least i know i didnt screw up, so my plans for some early morning game play while the kids are asleep just got destroyed!
  #13  
Old 04-22-2012, 10:19 AM
Zeelot Zeelot is offline
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Was shadowknight epic proc stacking addressed by chance!?
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  #14  
Old 04-22-2012, 10:24 AM
Dakliq3 Dakliq3 is offline
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I'm really excited to give this a go.
  #15  
Old 04-22-2012, 10:35 AM
Swish Swish is offline
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Did the alchemy vendors turn up in Cabilis yet? :P
  #16  
Old 04-22-2012, 12:15 PM
Darian Darian is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
[*]Nilbog: Edge of the Nightwalker now has a katana graphic.
Did anyone else already have this showing a katana graphic before the patch?
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  #17  
Old 04-22-2012, 12:19 PM
EQsale EQsale is offline
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Quote:
Originally Posted by Darian [You must be logged in to view images. Log in or Register.]
Did anyone else already have this showing a katana graphic before the patch?
Yes it already did im confused by this update also anyone care to explain??
  #18  
Old 04-22-2012, 12:24 PM
Splorf22 Splorf22 is offline
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This patch looks pretty great all around. Fixing mez ticks and fewer stuns is great as an enchanter [You must be logged in to view images. Log in or Register.]

I do feel for my SK friends but I think that nerf was long overdue. It's just ridiculous that SKs can pull mobs anywhere in the zone solo without see invis mobs, and hopefully this will reduce the amount of FTE eye bullshit that goes on as well.

I like mobs fleeing faster too. That's gonna make Sebilis a much more exciting place, and hopefully give druids/wizards a bit more pull to get groups.

All we need now is once a week or so reboots with raid spawns, and of course Velious [You must be logged in to view images. Log in or Register.]

Keep up the good work guys!
  #19  
Old 04-22-2012, 12:39 PM
Xadion Xadion is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
This patch looks pretty great all around. Fixing mez ticks and fewer stuns is great as an enchanter [You must be logged in to view images. Log in or Register.]

I do feel for my SK friends but I think that nerf was long overdue. It's just ridiculous that SKs can pull mobs anywhere in the zone solo without see invis mobs, and hopefully this will reduce the amount of FTE eye bullshit that goes on as well.

I like mobs fleeing faster too. That's gonna make Sebilis a much more exciting place, and hopefully give druids/wizards a bit more pull to get groups.

All we need now is once a week or so reboots with raid spawns, and of course Velious [You must be logged in to view images. Log in or Register.]

Keep up the good work guys!
Yes, lets change a classic mechanic!

Also I am sure some enterprising necros will see that this change can lead to some fun soloing adventures - try and nerf something classic = create MORE 'unintended problems' by use of game mechanics... gratz.

and fyi we can still pull mobs from one side of the zone to the other with no adds.... this just changes how a few of those pulls are done.
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  #20  
Old 04-22-2012, 12:43 PM
YendorLootmonkey YendorLootmonkey is offline
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Next fix request to correct the "FTE" mess.... raid mobs shout who joins the hate list first after previously being in seek mode! Imagine a world where GMs don't have to intervene to determine FTE.... the mob does it for them and everyone there witnesses it so there's no more "confusion"!
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