#1
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Two hand weapons not working on pets
Expected behavior: Pet uses two hand weapon for damage calculations on main hand (if dual wielding pet).
Actual behavior: Pet continues to do damage as if no weapon has been equipped (despite the graphic showing). Test: Give a pet Weighted Axe and it will continue to hit for it's base damage, as opposed to 90 a hit as was classic (until nerfed later after Kunark release and the mass use of Weighted Axe on pets). | ||
#2
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Link to some evidence of this. Never seen anything that would support this anywhere.
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#3
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http://everquest.allakhazam.com/db/item.html?item=3579
Pets and Haste Posted: 2001-05-01 00:20:36 | Quote | Reply to Post | Follow Anonymous Anonymous Score: Default Well first off im a 56 warrior on Vazaelle. I use this weapon often for opening blows. Well now i got a sash of dragonborn (i believe 50 % haste) and when my enchanter friend casts swift like the wind (75 % haste) thats 115 % haste. Which brings the ratios of this down to aroun 75 - 85. A fairly deecent delay and some beat down damage. also, its amazing seeing a friends magician pet quadding consistently for 100 damage at 25 delay. RE: Is this item really lore? Posted: 2001-02-09 07:43:53 | Quote | Reply to Post Anonymous Anonymous Score: Default Enchanter, Necromancer, Magician, and Shadow Knight pets would use a 150 delay weapon, since the dagger "nerf" made it so weapon delay has no effect on the pet's attack speed. Don't you just love seeing your pet quadding for 91 each at 25 delay? =) I know those are early 2001, looking for anything earlier I can find | ||
#4
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I used to ALWAYS remember giving my low level pets a rusty 2 handed sword, because they would often hit for the max damage for that level, which would be 20 (or 21). Then when their level increased (when the pet was 20+ and 30+), the damage would still be the same as a players (when their dmg cap gets increased).
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#5
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Not sure if a historical account elsewhere is relevant, but Sammana's has a few comments on it and the hidden No Pet tag that was added later in the weapon's life at:
http://samanna.net/eq.shaman/sham.pets.shtml Quote:
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#6
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Actually, I remember this as well. It used to be that if you could equip a weapon that had a higher damage ratio that the pet's base damage it would use that instead. Lower damage weapons did not have this same effect.
Does this sound familiar, tristantio? I don't know if it was limited to main hand but I don't think you will find a 1h weapon that does more damage in classic. | ||
#7
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Here's how weapons affected pet damage on live:
In classic, the weapon's damage had no effect and the pet would get the delay of the weapon given to him. This was obviously overpowered as you could give pets fine steel daggers to considerably lower their delay. This was nerfed but I can't remember if it was before Kunark or not. This classic functionality was never added to P99, although I've bug reported it back when the server opened. Same with Sword of Runes proccing on anything. After the nerf, the weapon's damage would effect the pet and not the delay. This means that weapons don't really affect high level pets, but could help lower level pets. I'd always buy rusty halberds or whatever for level 1-4 pets for example, as it would allow them to hit for 20s. It's been this way since 2000-2001 to current on live.
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I am Reiker.
lol wut | ||
#8
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#9
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I know it's a thread from 2004, but I actually stopped playing live well before 2004 and the mechanics seem to not have changed.
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#10
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I have given my pet-summoning alts 2hers to essentially PL them. It's definitely classic 8)
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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