#101
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No troll there, the reply you gave though very much so...
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#102
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Should be considered one camp. There are a dozen other zones in the game around this level range. So dumb. Making this a thing will only cause more chaos in there over camps tbh.
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#103
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Quote:
Also if you got it on lock and someone asks for a room it's 3 goblins you lose out on in War and RR so be nice and let them take 3 mins on a 22 min timer they wil leave after a while cause of super boredom or exp shortage. | |||
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#104
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Still no response from OP after that textwall then being proven wrong?
It would at least be classy to apologize after flaming so many respected members of the community trying to help him understand the lay of the land. | ||
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#105
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Would be better if staff could just be mindful of their grammar from now on.
__________________
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#107
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It must be frustrating to have ignorant high levels steal yer mobs, but no reason to take it out on the, again, volunteers running the game we enjoy for free. Not tryna bash you but rather protect our GMs from burnout =) | |||
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#108
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Quote:
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#109
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Quote:
People will come in, reading this, and expect the main group to give up a room, or the most valuable room Raiders. I know a lot of real fresh lowbies that go there to make some plat and the Raider room has a higher chance of dropping fine steel stuff, maybe ores and ears too. And 30-34's get the majority of their xp from raiders. (The groups are 24-34 95% of the time) Should be one camp. Without a doubt. Making it multiple ones is dumb. | |||
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#110
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Its called sharing. It was 100% designed into different camps given that all the goblins are segmented into different level ranges in their rooms.
Same shit happens for a lot of dungeons with several value camps near each other. Each one is broken up when more than one group wants stuff. It makes 0 sense for this one random zone which has good xp and loot (for the levels) on all the camps to have a completely different rule set than any other camp in game. | ||
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