#13
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...except for dodging, blocking, parrying and riposting.
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#14
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What parsing program is that?
Torqumada | ||
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#15
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Quote:
Either the parser isn't parsing missed kicks right or this is actually an issue with top-end monk abilities. I don't have a monk on P99 so I cannot provide any direct feedback on it. I know Kick for rangers has a large chance of missing and is reported correctly in the parser (GamParse) so take that as you will. | |||
Last edited by Aadill; 12-21-2010 at 02:33 PM..
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#17
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I think you're on to something. While messing around on my 48 monk for about 20 minutes I saw flying kicks only fail to connect on blocks, dodges, ripostes, parries. I haven't seen any "misses" from flying kick despite about 10 failed flying kicks.
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#18
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Sounds like the melee code that's being used on the test server made its way on to P99. Once I get down from Sky I'll post my findings as well.
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#19
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bump, any dev thoughts?
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#20
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As someone who regularly enjoys being #1 in DPS, I'm gonna have to ask that this thread be locked and deleted!
In all seriousness though, I went through my parse logs and came up with the following figures for my damage over 415 fights: [You must be logged in to view images. Log in or Register.] For comparison, here's what I see from Azeth over the same period: [You must be logged in to view images. Log in or Register.] If we decided to make Flying Kick work the same as Backstab for rogues, dropping it from 100% accuracy to 61% accuracy, we'd be looking at over a 10% drop in total damage for monks, which would be quite a hefty nerf. It'd also mean that % by dmg type for Flying Kick would drop from 27% to 18%. I'm not sure how it worked in classic but here's hoping my class doesn't suddenly find itself getting raped! | ||
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