#61
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#62
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No we are not opposed to ffa repops, gms seem to be though.
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Pint
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#63
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While it may appear that way due to an increased presence, Class R guilds are not poopsocking "more" directly because variance was reduced. They do it because unlike the "business as usual" approach of IB/TMO, the overall commit level that goes into 16 hour windows for them is still viewed as a much larger investment that takes a harder toll on their guilds (especially when they lose). Which in turn just ends up tugging at that always overly tempting (and in most cases, inexperienced) appeal to do anything they believe will absolutely best min/max their chances if/when they do decide to invest that effort. With some Class R guilds (Taken) better equipped and more willing to fight that type of battle then others (Asgard). Class C on the other hand has mostly abandoned large scale poopsocks, due to the fact that the evolved FTE game has made most of them fairly pointless. I mean outside being on the team in game and going out to get FTE, the only real difference between the one guy who can make the raid to begin with by getting to his pc within 1-2 minutes (longer in more cases), and the other guy sitting in game at the zoneline, is one doesn't need to refresh their buffs [You must be logged in to view images. Log in or Register.]. VS being the only target under normal circumstances that really tempts us to cheat the poopsock count up these days, but even that's mostly negated by the knowledge that the tank running in has a few minutes worth of OP heal stall clickies to buy everybody the run down time we otherwise wouldn't have without them (this in turn only factors in because he still can't be pulled out of his room). Which again, isn't to say that we don't create our own eye rolling moments for everybody else (and probably you guys) though mind you. Such as buff teams, some of the large scale races to spawn in VP, or seeing the FTE'er count balloon up outside VP when people are awake/bored and nothing else needing tracked happens to be in window. Of course if you really had that much an issue with any/all of the above, you could pretty much wipe it all away in one stroke by logically taking the same straightforward approach you took combating autofire, and simply extend the 2 tracker/no FTE rule to include a cap on how many people a guild is allowed to have in zone on mob spawn. Pushing most if not all poopsocking as far back as we can ever realistically hope to accomplish (out of game), and presenting the question why we would then need more then a bare minimum amount of variance to begin with. It's not the fantasy "somebody just randomly checked and Talendor was up in SF. Quick everybody, mobilize from your random exp/cash camps spread out around the world and get to SF!!!!" scenario some seem to pine for, and the hate rules because they are rules crowd might not like it....but at least it would be an overall step forward i'm guessing most would end up agreeing with. | |||
Last edited by Komodon; 11-03-2014 at 01:02 AM..
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#64
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why on earth would we do any thing but restore the full variance until you guys hold up to what was originally agreed upon? instead of just following the spirit and intentions of the rules (which all the guild leaders were aware of), you guys try to get as close to the line as possible without actually breaking the technical wording of the rule.
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