Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-29-2014, 05:34 PM
Relbaic Relbaic is offline
Kobold


Join Date: Jul 2013
Location: Cabilis
Posts: 198
Default Leechcurse Discipline

What is the proper affect of it?

http://everquest.allakhazam.com/db/s...tml?spell=4504

or

http://www.albrandes.com/skden/articles/disciplines.asp

Used it today and regardless of what the intended affect is, I was not getting any HP back from it. I did not play a Shadowknight on live so outside of noticing it wasn't returning any HP I don't have much insight into this.
  #2  
Old 10-29-2014, 08:15 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Gives you health back for every point of melee damage you inflict on your targets for the duration


is how I remember it
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #3  
Old 10-29-2014, 09:00 PM
Relbaic Relbaic is offline
Kobold


Join Date: Jul 2013
Location: Cabilis
Posts: 198
Default

Yea that's what I'm reading, the only problem is it's not actually giving back any health right now.
  #4  
Old 11-09-2014, 12:19 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

It should heal you for melee damage dealt
  #5  
Old 11-11-2014, 01:30 AM
Magnar Magnar is offline
Aviak


Join Date: Oct 2014
Posts: 72
Default

Quote:
Originally Posted by Relbaic [You must be logged in to view images. Log in or Register.]
What is the proper affect of it?

http://everquest.allakhazam.com/db/s...tml?spell=4504

or

http://www.albrandes.com/skden/articles/disciplines.asp

Used it today and regardless of what the intended affect is, I was not getting any HP back from it. I did not play a Shadowknight on live so outside of noticing it wasn't returning any HP I don't have much insight into this.
Both links are the proper effect. Leechcurse lasts 20 seconds with a 72 minute reuse timer. For those 20 seconds, every point of melee weapon damage you deal heals you, and your chance to hit with all melee weapon skills is increased by 200% (accuracy modifier).

Also, that SK website you linked...no, just, no. www.EvilGamer.net (it used to be Shadowknight.org, but the domain changed years ago).
  #6  
Old 11-11-2014, 02:55 PM
Relbaic Relbaic is offline
Kobold


Join Date: Jul 2013
Location: Cabilis
Posts: 198
Default

Yeah I don't use that website, it was just what came up when I searched for Leechcurse.
  #7  
Old 11-11-2014, 10:49 PM
thieros thieros is offline
Fire Giant


Join Date: Jan 2013
Posts: 561
Default

Quote:
Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]
Both links are the proper effect. Leechcurse lasts 20 seconds with a 72 minute reuse timer. For those 20 seconds, every point of melee weapon damage you deal heals you, and your chance to hit with all melee weapon skills is increased by 200% (accuracy modifier).

Also, that SK website you linked...no, just, no. www.EvilGamer.net (it used to be Shadowknight.org, but the domain changed years ago).
http://web.archive.org/web/200303160...isciplines.asp

while you may not like the site, yeah you are right it does contain accurate info!

http://everquest.allakhazam.com/db/s...tml?spell=4504

disc never changed from there, so that is accurate however it did start as a 15 second timer

http://www.eqvintage.com/links/melee-disciplines-2/

http://everquest.allakhazam.com/hist...es-2001-1.html

Quote:
Jan 9. 2001

- The "Resistant" Discipline now lasts 5 minutes instead of the
previous 1.
- The "Holy Forge" Discipline now lasts 5 minutes instead of the
previous 2.
- The "Weaponshield" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Leechcurse" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Deftdance" Discipline now lasts 15 seconds instead of the
previous 10.
- The "Puretone" Discipline now lasts 4 minutes instead of the previous
2.
- The "Sanctification" discipline now lasts 15 seconds instead of the
previous 10.
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.
Quote:
FEB 21 2001
Shadowknights:
--- Removed artificially inflated mana cost for pre level 50 lifetap
spells. Please note that post-50 lifetap spells never had an inflated
mana cost.
--- Moved Spirit Tap to level 55
--- Moved Drain Spirit to level 57
--- Added Drain Soul at level 60
--- Grim Aura added at level 22 and enhanced
--- Moved Shieldskin to level 34
--- Pet buff added at 29
--- Added Diamondskin spell at 59
--- Defense skill cap made exactly same as warriors
--- Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.
--- The "Lifeleech" discipline now increases hit probability in
addition to its other effects.
  #8  
Old 11-12-2014, 12:28 AM
Magnar Magnar is offline
Aviak


Join Date: Oct 2014
Posts: 72
Default

Quote:
Jan 9. 2001

- The "Resistant" Discipline now lasts 5 minutes instead of the
previous 1.
- The "Holy Forge" Discipline now lasts 5 minutes instead of the
previous 2.
- The "Weaponshield" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Leechcurse" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Deftdance" Discipline now lasts 15 seconds instead of the
previous 10.
- The "Puretone" Discipline now lasts 4 minutes instead of the previous
2.
- The "Sanctification" discipline now lasts 15 seconds instead of the
previous 10.
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.
These changes will probably all come in with the spell patch?
  #9  
Old 11-12-2014, 01:08 AM
Relbaic Relbaic is offline
Kobold


Join Date: Jul 2013
Location: Cabilis
Posts: 198
Default

And as of beta server coming back up, the discipline still isn't doing anything.
  #10  
Old 11-15-2014, 11:46 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Checked the code, and will confirm.

Nothing is coded for it to work. I need to get the messages that are sent to client worked out, and to see if others get messages for the healing. The types of messages too.

Shouldn't be too difficult. I played an SK on eqlive, so I have a char to parse with and gather data.

H
__________________
Haynar <Millennial Snowflake Utopia>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.