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  #11  
Old 12-06-2019, 11:48 AM
Frug Frug is offline
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Quote:
Originally Posted by abbud [You must be logged in to view images. Log in or Register.]
Or you look at your UI?

Wait for tick, cast canni, instant click, sit, wait for next tick?
That works, mostly, except there's the client tick and the server update re-tick which does get confusing for some. (As evidenced by threads here asking why mana jumps around.)
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  #12  
Old 12-06-2019, 01:16 PM
ir0nfist ir0nfist is offline
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I went ahead and threw a program like what i stated together. Still working on it a little.
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  #13  
Old 12-06-2019, 03:22 PM
Donkey Hotay Donkey Hotay is offline
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Quote:
Originally Posted by Frug [You must be logged in to view images. Log in or Register.]
That's exactly what the tool mentioned above (the DaP written one) does. It wasn't to "detect tick variance" however, it had an adjustment so you could sync it with the server tick, which once set, rarely needed to be changed.
He discovered the variance while creating the tool to track ticks. Did you catch it this time or do I need to slow it down.

I don't know why Baler pulled his post because if zones all have a different tick then that would explain quite well why it was useless for DaP.
  #14  
Old 12-06-2019, 03:38 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by abbud [You must be logged in to view images. Log in or Register.]
Or you look at your UI?

Wait for tick, cast canni, instant click, sit, wait for next tick?
Wow. Didn't know I could do that. Many thanks.
  #15  
Old 12-06-2019, 04:01 PM
PabloEdvardo PabloEdvardo is offline
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I'm an advanced user of GINA, and a software developer.

I contacted the developer a year or so ago inquiring for source code or access to contribute.

I never received a response.

It's a dead project.
  #16  
Old 12-06-2019, 04:13 PM
Scoojitsu Scoojitsu is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Wow. Didn't know I could do that. Many thanks.
I don't get it. What's the instant click for at the end?
  #17  
Old 12-06-2019, 07:49 PM
ir0nfist ir0nfist is offline
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Well, I made a transparent timer that saves position, is draggable, has adjustable font size, font color, and ms interval that can be accessed by clicking on the timer. Haven't actually tested it on the server at all just put it together with options. Not exactly sure how I would share it with people if anyone wants to see if it's accurate.
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Last edited by ir0nfist; 12-06-2019 at 07:55 PM..
  #18  
Old 12-06-2019, 10:02 PM
Wallicker Wallicker is offline
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Lol at all you cheaters
  #19  
Old 12-06-2019, 10:06 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
Lol at all you cheaters
If timing med ticks is cheating, then so is drawing a map by hand or looking at your wall-mounted clock to time respawns. Both assist you with a gameplay element you wouldn't handle as easily purely by memory. That's all.
  #20  
Old 12-06-2019, 10:15 PM
Wallicker Wallicker is offline
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I’m just busting your balls bc you trying to time 5990ms for med ticks I just intuitively do this with .0001 MS error margin, do you even EQ??
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