#21
|
|||
|
Having played on Sullon Zek when it launched, I greatly enjoyed it as it was really the first time I was able to play on my own account (shared one with my brother prior to that). That being said, it was a long time ago, and PVP doesn't have the same draw for me. I have good memories from that time, but I wouldn't do it again.
__________________
Valeria Azurewraith - 34 Dark Elf Necromancer
Valeris Azurewraith - 54 Dark Elf Shadowknight Officer of Auld Lang Syne | ||
|
#22
|
|||
|
Anything p99 fresh, definitely
| ||
|
#23
|
|||
|
I'd try it.
__________________
The Ancient Ranger
Awake again. | ||
|
#24
|
|||
|
The red community would ruin it I'm sure.
| ||
|
#25
|
|||
|
Sure would, albeit this sounds like history repeating itself and evulz team just dominating.
Unless we're smart enough to keep Kunark closed at the beginning.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
| ||
|
#26
|
|||
|
yes
| ||
|
#27
|
||||
|
Quote:
We could put Iksar on a 4th faction, all alone. It would be closer to the actual lore. I'm aware "Evil" races have a lot of appeal, so I'm trying to handicap the team as much as I possibly can. Perhaps the Iksar faction could be "FFA PvP", even among themselves. They can still group, trade, communicate with other lizards, but they could kill them as well. Basically it would make playing a Lizard very hard for anyone but the most hardcore element. There was an all Iksar guild in Firiona Vie on live, and they actually were clearing content in PoP. Granted it wasn't PvP - but I think it's possible. Another option would be to also allow Dwarves or Barbarians to have frontal-stun-immunity. Taking the best tanking racial and giving it to one of the Good tanks. | |||
Last edited by Dulu; 05-23-2017 at 10:45 AM..
|
|
#29
|
|||
|
This is what the city break-down would look like with this set-up.
BLUE (Good) - Halas, Qeynos, Kaladim, Felwithe, Kelethin YELLOW (Neutral) - Erudin/Paineel, Rivervale, Ak'Anon, Freeport RED (Evil) - Neriak, Oggok, Grobb GREEN (Iksar) - Cabilis After playing with the map a bit, I think it would be much easier to just make all Erudites neutral. Strengthens the neutral team with shadowknights, and doesn't really take anything away anything from the evil team. Also makes the starting zones much simpler. [You must be logged in to view images. Log in or Register.] The highlighted zones would be sanctuary (can't be attacked) if you're not KOS to that city and on that faction. | ||
Last edited by Dulu; 05-23-2017 at 11:11 AM..
|
|
#30
|
|||
|
A downside I see to splitting this into 4 teams is that your spreading the numbers even thinner making endgame content even harder to get numbers to do if this server lacks a large population like red. I think 3 teams is more than enough.
It was a very long time ago, so I have no idea how balanced Sullon Zek was compared to Good, Neutral and Evil, but I can't see adding a 4th team being the solution. | ||
|
Thread Tools | |
Display Modes | |
|
|