|
View Poll Results: Would you like to see a shared bank on P99 Blue? | |||
Yes | 99 | 66.89% | |
No | 49 | 33.11% | |
Voters: 148. You may not vote on this poll |
|
Thread Tools | Display Modes |
#11
|
||||
|
Quote:
Edit: That was surprisingly easy to find, was an article about catching people using third party hacks "It's the same code, really," Rogean said. "It's a very similar setup. We have a disadvantage compared to SOE, though, because we have no control over the client. We cannot make any modifications to the client itself, as that would be a copyright violation. So we aren't easily able to put anything in that will either prevent the hacks or detect them." http://www.tentonhammer.com/articles...-stop-a-hacker | |||
Last edited by Triiz; 02-12-2019 at 09:06 AM..
|
|
#12
|
|||
|
I take it y’all don’t understand that with certain UI the shared bank slots are in.
| ||
|
#13
|
|||||
|
Quote:
Actually they did fair amount of hacking since then. They just couldn't hack out the item linking.
__________________
Quote:
| ||||
|
#14
|
|||
|
FTE messages, raid bosses being immune to lifetaps, epics requiring 46+, etc, etc, etc..
Plenty of non classic changes have been implemented to curb toxicity. | ||
|
#15
|
|||
|
Forgot the 25 mob limit that saved chardok
| ||
|
#16
|
|||
|
On a less direct/tangible level, player behavior is far from classic because we know too much.
You open a new server or expac, we'll flock to what we know will be nerfed. In Classic, we didn't know. Certain classes are over-represented because players know they're stronger. NToV dragons, Tormax, Statue being pulled to zonelines. Was that normal back in the day? We sure didn't do it. Socking things we know the timers of like Lodizal. Yuck. A faithful recreation of classic is impossible with players who too far advanced in knowledge of the game itself. | ||
|
#17
|
||||
|
Quote:
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
|
#18
|
||||
|
Quote:
I do agree about the life tap immunity being cheesy now, hasn't aged well since getting out of Kunark. As I understood it this was due to Ivandyr's Hoop exploits. Could have easily added a 6 sec cast time to avoid this. All classes can do the amount of damage of a single click in 6 seconds. I am in favor of the AoE nerf as this is a better simulation, the amount of consistency of 120+ pulls was not classic. Pathing was horrendous and there is some evidence of code in place to limit some assist calls to keep train sizes lower. I do feel 25 is a bit limiting, I hope they re-evaluate and up it to 40 or 50.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
|
#19
|
||||
|
Quote:
If you want shared bank you gotta argue for it from that perspective and just maybe it will get undisabled. I'd love to see life taps get unnerfed. I don't think lifetap will continue to provoke the CSR issues it previously did. | |||
|
#20
|
|||||
|
I've posted many times the evidence on the AOE nerf -- not classic. Plenty of evidence to support AOEing 50+ mobs was commonly done in 2001. AOE groups were even done in zones like HS and that was when most players were bad at the game and had terrible gear. I don't expect it to ever get changed back though.
Quote:
Quote:
Doesn't look like Club of the Ice Ocean had a level requirement until 2003 but Narandi's Lance requirement is classic. | ||||
|
|
|