#1
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Warrior or Shadow Knight?
For any of you who have the inclination, please help me figure out which I should play!
I'm feeling right now like I'd rather play a warrior... but please don't reply with "well then you should play your warrior." After all, a week ago I "felt" like playing a rogue... and now I have quite a dislike for him. 1. The character will never be played solo. 2. The vast majority of its playtime will be duo with a shaman. 3. Once in a while the two of us might get into a full group. 4. I will almost certainly never raid with the character. 5. I have a 50 necro to farm gear/plat for my warrior. It seems to me, being uneducated in the ways of both SKs and warriors alike, that SKs have a lot of tools that allow them to solo decently (as well as any melee can really solo): lifetaps, fearkite potential, invis and ivu, and feign death. But I will never be solo. Warriors end up with higher skill caps (off, def, weapons, dodge, parry, etc.) right? Or is that only once Kunark raises stat caps? Plus warriors have berserk, have disciplines, and can choose to dual wield or 2h or sword+board. I can't decide [You must be logged in to view images. Log in or Register.] | ||
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#2
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#3
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Just realized in number 5 I said "for my warrior" instead of "for my new character" or "for my SK/warrior."
Wonder if it's a sign. | ||
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#4
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#5
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2. berserk? With a shaman healing you exclusively you had better hope you're not relying on running low HP. Not to mention Shaman heals are incredibly inefficient except for Torpor which negates your damage dealing ability anyways. 3. Disciplines - useful, but for warriors their pretty much designed for raid situations or at least not at all attune to duoing with a shaman. 4. More weapon choices - true, but again no baring on whether or not you can effectively duo with a shaman. 5. Since when are SK life taps crappy? Torpor + life tap on any non-Int caster type mob is a legit win button. It sounds like you've already made up your mind, but I'm not exactly breaking the story here when I say the best melee/healer duo is Monk/Shaman followed extremely closely by Sk/Shaman. Also, I'm interested to know how you plan to break camps without Lull or FD? I suppose you could root, but doesn't sound very efficient. | |||
Last edited by azeth; 02-09-2011 at 11:35 AM..
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#6
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Remember I came here asking for advice because I didn't know the answers to these things myself, and that I specifically mentioned that I knew little about SKs and warriors right off the bat. Given that, I would be better served with a post explaining why things work in a given way (such as "Warriors do more damage than shadowknights, sure, but because of X, Y, and Z, that doesn't actually make them work better when paired with a shaman") rather than asking me what more damage has to do with killing things better. DERRRR, what was I thinking, eh? Imagine that, someone who is self-professed to not know the details of a class, going and thinking that doing more damage is a good thing when it comes to killing stuff. I haven't already made up my mind, I just don't fall all over myself to let advice from others make up my mind for me, especially if it doesn't tell me WHY something is true rather just that it is. | |||
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#7
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I'll try to be more specific.
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Also, higher defense, parry, dodge, riposte, and disarm would help a warrior take less damage than a SK, right? Is this difference truly entirely insignificant? Quote:
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1. Big healing 2. Little healing coupled with little damage 3. ??? 4. THINGS DIE!!! ... thing doesn't really do it for me. Quote:
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Last edited by fischsemmel; 02-09-2011 at 12:06 PM..
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#8
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All right man, good luck.
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#9
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I'm not trying to be a dick, just like I said, I'm not the sort of person who just believes something because someone says it's true. And even if I were, I still like knowing the why and how of things.
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#10
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