#11
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Haynar,
How is it SUPPOSED to work? I understand tweaks are always being made, but what was the system in classic? | ||
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#12
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Doesn't seem like the link provided this answer, so here it is:
Damage cap = dmg * 2 Where dmg is the weapon's stated damage. I don't quite know how, but I have gone over this on an Ogre SK (doing 19 damage with a rusty two-hander) and my Iksar Warrior (doing the same amount of damage with his 9 dmg pike). So people hitting for 40 damage with a 2hander are using a weapon with 20 damage.
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Marlon: Halfling Druid of the Trees
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#13
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Quote:
So I'd like to know also what is the formula and when is a rogues dmg cap lifted because it certainly is not 20....
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50 Dark Elf Enchanter : Souna Syreal
50 Troll Shaman : Ougly Ouff of Transcendence | |||
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#14
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#15
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levels 10-19 - damage cap is 40 20+ - lifted, can do 2x weap damage or more based on class | |||
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#16
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#17
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From my experience on this server (I'm a lvl 50 ranger), you only start seeing more damage at later level.
The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage: main hand = (dmg*2)+8 off hand = dmg*2 That's why a fast weapon can perform as good as a slower weapon with better ration. In my case, a dragon spined claw (10/21) only outdamage a revultant whip (5/14) by about 10% or maybe a bit more (that's my personal parse). For off hand, you need the best possible ratio (no damage bonus). As for str, you will notice more effects at later level. It does increase my max damage when I go from 180 (unbuffed) to about 250 (shaman buff). In the end, my main hand 10/21 has a max damage of about 45, so from the formula: (2*10)+8 = 28 I have an extra 17 damage, I would think that it is all coming from str bonus at my level? Not sure. The other effect of str is that it raises your ATK (about 1 ATK for 1 str) and the more ATK you have, the more likely you will get high hits. | ||
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#18
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#19
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Level 1 rogue with 8/23 weapon can do 2x weapon damage because 8x2 = 16(below cap). Level 1 warrior with 20/47 weapon cannot do 2x weapon damage because 20x2 = 40(20 damage over cap). NEW QUESTION: IF STR = ATK and ATK allows you to hit for your max amount of damage more often, would the same amount of ATK be needed at level 1 to hit for max damage every time, as a level 50? In other words(if it were possible, and I'm pretty sure its not) if a level 1 had 500 ATK and this allowed him to hit for max damage every time, would he, at level 50, hit for max damage every hit if he still had 500 ATK? Does it require more ATK at higher levels to be able to hit for max damage more often, or does it remain the same? If anyone has any information regarding this, please share! [You must be logged in to view images. Log in or Register.] | |||
Last edited by Tappin; 10-26-2010 at 01:08 PM..
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#20
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Quote:
__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | |||
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