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  #11  
Old 03-04-2013, 02:51 PM
Apeople Apeople is offline
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seems like an effective solution
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  #12  
Old 03-04-2013, 03:10 PM
Raavak Raavak is offline
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I love it. I utterly hate poopsocking, and hate feeling totally compelled to do it in order to compete, because once one group starts doing it you have to get there and do it yourself if you want a shot.
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  #13  
Old 03-04-2013, 03:16 PM
Jenni D Jenni D is offline
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brilliant [You must be logged in to view images. Log in or Register.]
  #14  
Old 03-04-2013, 03:26 PM
KotBK KotBK is offline
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1: This isn't classic
2: There will always be poopsockers with the current state of the gaming generation
3: This takes more away from the raid scene meaning it breaks it more than helps it

P.S. Nilbog needs to grab the reigns as it appears he is doing with his other thread making the complete revamp more towards classic to eliminate this nonsense that has no place in the game. Making negative changes based on a select few ruins the chances/fun for those who have been playing nice and avoid taking part in any idiocy that leads to high GM involvement.
  #15  
Old 03-04-2013, 03:44 PM
Shinko Shinko is offline
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It just means longer for us to track (more dkp for trackers) it really only stop to 200 people pooping but guild still will be killin juggs and vs room when they have nothing better to do.
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  #16  
Old 03-04-2013, 03:45 PM
Shinko Shinko is offline
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Are the window changes and weekly respaws and fte shouts still in works?
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  #17  
Old 03-04-2013, 04:00 PM
Tenlaar Tenlaar is offline
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I have to say, I don't really understand how a longer variance is going to hurt the people who have already shown they have absolutely nothing better to be doing than sitting there accomplishing nothing.
  #18  
Old 03-04-2013, 04:02 PM
dragonfists dragonfists is offline
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So there is a 15% chance of the window extending 24 Hours if spawn was in last 15% of window, plus if it did extend 24 hours and then again fell into the last 15% another 24, and so on and so on until spawn was in the first 85% of window?

Example:

Trak window 3/15 12pm to 3/17 12am
-Script selects 3/16 9pm and adds 24 hours, window extended to 3/18 12am, script re-calculates window from 3/16 9pm to 3/18 12am and picks new spawn. If it selects 3/17 9PM, it adds again 24 hours, new window 3/19 12am and picks new spawn?

Basically what I'm wondering is when the spawn is re-calculated where is it basing the start of the new window on? I'm assuming the new 24hours + whatever 15% portion was in the final window?



Quote:
Patch Note: Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time. This currently applies to all mobs who have any variance at all, but will be adjusted next patch to only include mobs that have a minimum base spawn of 2 days or more.
  #19  
Old 03-04-2013, 04:07 PM
Waedawen Waedawen is offline
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
I have to say, I don't really understand how a longer variance is going to hurt the people who have already shown they have absolutely nothing better to be doing than sitting there accomplishing nothing.
Had to read way too far to read this.

Cretins gonna cretin.
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  #20  
Old 03-04-2013, 05:07 PM
Rogean Rogean is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
P.S. Nilbog needs to grab the reigns
Nilbog is the founder and co-manager of the project. All major decisions are discussed between him and I, and ultimately he has the final word. He doesn't need to grab anything.
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