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  #101  
Old 05-19-2012, 02:36 PM
bamzal bamzal is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
The pvp resists here are not intended to be classic.
Damn, that really sucks.
  #102  
Old 05-19-2012, 03:38 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
The pvp resists here are not intended to be classic.
I appreciate your work but I just don't understand this. Why do you think your resist system is better than classic? Classic resists were at least kind of balanced, here there's almost no point in rolling a melee unless you're insanely twinked. Because of this most high-end content is going to be impossible to get through. Like I've said before, good luck getting past isle 4 in sky with no melees and a dozen druids.

I just feel like it delegitimizes the server and turns off a lot of potential new players when they find out that the strategies they could have used in classic don't work here. It promotes completely skill-less pvp where players need their opponent to be standing still to kill them. It's also unfair for melees like I said, and I don't see how making things non-classically harder for classes that already have lots of trouble soloing is a good idea.
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Last edited by Lazortag; 05-19-2012 at 03:43 PM..
  #103  
Old 05-19-2012, 04:26 PM
Jabber Jabber is offline
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Op filled with furious rage
  #104  
Old 05-19-2012, 10:42 PM
FoxxHound FoxxHound is offline
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Originally Posted by Jabber [You must be logged in to view images. Log in or Register.]
Op filled with furious rage
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  #105  
Old 05-20-2012, 01:22 AM
Amuk Amuk is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I appreciate your work but I just don't understand this. Why do you think your resist system is better than classic? Classic resists were at least kind of balanced, here there's almost no point in rolling a melee unless you're insanely twinked. Because of this most high-end content is going to be impossible to get through. Like I've said before, good luck getting past isle 4 in sky with no melees and a dozen druids.

I just feel like it delegitimizes the server and turns off a lot of potential new players when they find out that the strategies they could have used in classic don't work here. It promotes completely skill-less pvp where players need their opponent to be standing still to kill them. It's also unfair for melees like I said, and I don't see how making things non-classically harder for classes that already have lots of trouble soloing is a good idea.
Guess you arn't a complete dumb fuck.
  #106  
Old 05-20-2012, 06:17 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I appreciate your work but I just don't understand this. Why do you think your resist system is better than classic? Classic resists were at least kind of balanced, here there's almost no point in rolling a melee unless you're insanely twinked. Because of this most high-end content is going to be impossible to get through. Like I've said before, good luck getting past isle 4 in sky with no melees and a dozen druids.

I just feel like it delegitimizes the server and turns off a lot of potential new players when they find out that the strategies they could have used in classic don't work here. It promotes completely skill-less pvp where players need their opponent to be standing still to kill them. It's also unfair for melees like I said, and I don't see how making things non-classically harder for classes that already have lots of trouble soloing is a good idea.
Nice to agree on something, even if its as glaringly obvious as this.
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  #107  
Old 05-20-2012, 11:17 AM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Classic resists were at least kind of balanced, here there's almost no point in rolling a melee unless you're insanely twinked.

In my opinion, as a melee main, melee are already more powerful then casters and we are not even at kunark yet. Its only going to get worse.

Null's custom resist system is good for the long term balance and health of the server.

Does someone here really think that the top meele on this server are weaker then the top casters???? AND we are just in classic and sky is not even out yet.
  #108  
Old 05-20-2012, 11:18 AM
Wolfgang Wolfgang is offline
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a geared melee will wreck a caster up. not sure whats the problem.
  #109  
Old 05-20-2012, 01:36 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
In my opinion, as a melee main, melee are already more powerful then casters and we are not even at kunark yet. Its only going to get worse.

Null's custom resist system is good for the long term balance and health of the server.

Does someone here really think that the top meele on this server are weaker then the top casters???? AND we are just in classic and sky is not even out yet.
argues for classic in multiple threads, says resists need to be custom, moran detected
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  #110  
Old 05-20-2012, 02:27 PM
Runya Runya is offline
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sup negro

Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
O man I had this strange feeling I was gonna get quoted on that post from back on the day on EQcleric!

Not gonna lie reading this post and hearing I could play a cleric again and actually hurt ppl is tempting. I will say back on Rallos Zek the only class I could routinely curbstomp solo were naked wizards -- which happened to be a fairly common encounter. Basically anyone else and all I could do solo was just be ridiculously hard to kill.
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